public Modifer side()
    {
        float dot = Vector3.Dot(myCamera.forward, myPlayer.forward);

        string  dir     = dot < 0.0f ? "FrontSide" : "BackSide";
        float   score   = dot < 0.0f ? 150 : 50;
        Modifer modifer = new Modifer(dir, 0);

        return(modifer);
    }
    public Modifer spins()
    {
        int s = 0;

        foreach (int v in spinAmount)
        {
            s += v;
        }

        ClearSpinAmount();
        s = Mathf.RoundToInt(s / 90);

        Modifer modifer = new Modifer((s * 90).ToString(), 100 * s);

        return(modifer);
    }