public Modifer side() { float dot = Vector3.Dot(myCamera.forward, myPlayer.forward); string dir = dot < 0.0f ? "FrontSide" : "BackSide"; float score = dot < 0.0f ? 150 : 50; Modifer modifer = new Modifer(dir, 0); return(modifer); }
public Modifer spins() { int s = 0; foreach (int v in spinAmount) { s += v; } ClearSpinAmount(); s = Mathf.RoundToInt(s / 90); Modifer modifer = new Modifer((s * 90).ToString(), 100 * s); return(modifer); }