protected void Add() { Model = new Models.GamesGroup(); _showAdd = true; _isButtonAddVisible = false; }
protected async Task Hide(Models.GamesGroup item) { await _gamesGroupService.HideAsync(item.Id); await SaveAsync(); StateHasChanged(); }
protected void GamesGroupCheckboxOnChange(Models.GamesGroup gamesGroup, ChangeEventArgs e) { if (!Model.GamesGroups.Contains(gamesGroup)) { Model.GamesGroups.Add(gamesGroup); } else { Model.GamesGroups.Remove(gamesGroup); } }
protected void Edit(Models.GamesGroup item) { _showAdd = true; _isButtonAddVisible = false; Model = item; }