IEnumerator GetTimer() { //yield return new WaitForEndOfFrame(); while (true) { yield return(new WaitForSeconds(1)); if (GamedataProxy != null && IsStartGame == true) { GamedataProxy.AddGameTime(); } } }
private IEnumerator GetTime() { yield return(new WaitForEndOfFrame()); while (true) { yield return(new WaitForSeconds(1f)); if (dataProxy != null && isStartGame) { dataProxy.AddGameTime(); } } }