예제 #1
0
    void Start()
    {
        Application.targetFrameRate = 60;

        m_RuntimeModel = ModelLoader.Load(inputModel, false);
        m_Worker       = WorkerFactory.CreateWorker(WorkerFactory.Type.ComputePrecompiled, m_RuntimeModel, false);

#if (WEBCAM)
#if UNITY_WSA
        Resolution cameraResolution = VideoCapture.SupportedResolutions.OrderByDescending((res) => res.width * res.height).First();
        Debug.Log(cameraResolution);

        float cameraFramerate = VideoCapture.GetSupportedFrameRatesForResolution(cameraResolution).OrderByDescending((fps) => fps).First();
        Debug.Log(cameraFramerate);

        VideoCapture.CreateAsync(false, delegate(VideoCapture videoCapture)
        {
            if (videoCapture != null)
            {
                m_VideoCapture = videoCapture;
                //Debug.Log("Created VideoCapture Instance!");

                CameraParameters cameraParameters       = new CameraParameters();
                cameraParameters.hologramOpacity        = 0.0f;
                cameraParameters.frameRate              = cameraFramerate;
                cameraParameters.cameraResolutionWidth  = cameraResolution.width;
                cameraParameters.cameraResolutionHeight = cameraResolution.height;
                cameraParameters.pixelFormat            = CapturePixelFormat.BGRA32;

                m_VideoCapture.StartVideoModeAsync(cameraParameters,
                                                   VideoCapture.AudioState.ApplicationAndMicAudio,
                                                   OnStartedVideoCaptureMode);
            }
            else
            {
                Debug.LogError("Failed to create VideoCapture Instance!");
            }
        });
#else
        m_WebcamTexture = new WebCamTexture();
        m_WebcamTexture.Play();
#endif
#else
        var targetRT = RenderTexture.GetTemporary(inputResolutionX, inputResolutionY, 0);
        Graphics.Blit(inputImage, targetRT, postprocessMaterial);
        m_Input = new Tensor(targetRT, 3);

        //m_Input = new Tensor(1, inputResolutionY, inputResolutionX, 3);
#endif
    }
예제 #2
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        public SegementationFilter(ResourceSet resource, int w = 1920, int h = 1080)
        {
            this.resource = resource;

            config             = new Config(resource, w, h);
            worker             = ModelLoader.Load(resource.model).CreateWorker();
            buffers.preprocess = new ComputeBuffer(config.InputFootPrint, sizeof(float));
            buffers.segment    = RTUtil.NewFloat(config.OutputWidth, config.OutputHeight);
            buffers.parts      = RTUtil.NewFloat(config.OutputWidth * 24, config.OutputHeight);
            buffers.heatmaps   = RTUtil.NewFloat(config.OutputWidth * KeyPointCount, config.OutputHeight);
            buffers.offsets    = RTUtil.NewFloat(config.OutputWidth * KeyPointCount * 2, config.OutputHeight);
            buffers.mask       = RTUtil.NewUAV(config.OutputWidth, config.OutputHeight);
            buffers.keypoints  = new GraphicsBuffer(GraphicsBuffer.Target.Structured, KeyPointCount, sizeof(float) * 4);
        }
        public void TestCheckModelThrowsVectorObservation1()
        {
            var model = ModelLoader.Load(continuous2vis8vec2actionModel);

            var brainParameters = GetContinuous2vis8vec2actionBrainParameters();
            brainParameters.VectorObservationSize = 9; // Invalid observation
            var errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 });
            Assert.Greater(errors.Count(), 0);

            brainParameters = GetContinuous2vis8vec2actionBrainParameters();
            brainParameters.NumStackedVectorObservations = 2;// Invalid stacking
            errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 });
            Assert.Greater(errors.Count(), 0);
        }
        public void TestCheckModelThrowsAction2()
        {
            var model = ModelLoader.Load(discrete1vis0vec_2_3action_recurrModel);

            var brainParameters = GetDiscrete1vis0vec_2_3action_recurrModelBrainParameters();
            brainParameters.VectorActionSize = new int[] { 3, 3 }; // Invalid action
            var errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3 });
            Assert.Greater(errors.Count(), 0);

            brainParameters = GetContinuous2vis8vec2actionBrainParameters();
            brainParameters.VectorActionSpaceType = SpaceType.Continuous;// Invalid SpaceType
            errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3 });
            Assert.Greater(errors.Count(), 0);
        }
예제 #5
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    public void Start()
    {
        // yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
        // if (Application.HasUserAuthorization(UserAuthorization.WebCam))
        // {
        //     webCamTexture = new WebCamTexture(64, 64);
        //     webCamTexture.Play();
        // }
        var model = ModelLoader.Load(Model);

        m_Worker = WorkerFactory.CreateWorker(WorkerFactory.Type.ComputeRef, model);

        CamTextureRead = new Texture2D(64, 64, TextureFormat.RGBAFloat, false);
    }
예제 #6
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    public void Start()
    {
        this.labels = Regex.Split(this.labelsFile.text, "\n|\r|\r\n")
                      .Where(s => !string.IsNullOrEmpty(s)).ToArray();
        var model = ModelLoader.Load(this.modelFile, false);

        this.worker = WorkerFactory.CreateWorker(WorkerFactory.Type.ComputePrecompiled, model);

        // GenericWorker w = this.worker as GenericWorker;
        Debug.Log(this.worker.Summary());
        Debug.Log(string.Join("\n", model.layers.Select(l => $"{l.name} {l.type} " +
                                                        string.Join(":", l.inputs) + " / " + string.Join(":", l.pad.Select(d => d.ToString())))));
        Debug.Log(string.Join("\n", model.inputs.Select(l => $"{l.name} " + string.Join(":", l.shape))));
        Debug.Log(string.Join("\n", model.outputs));
    }
예제 #7
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        // Start is called before the first frame update
        void Start()
        {
            // init
            strokes = new List <Stroke>();
            ResetDrawing();

            //load zeros for binary texture image
            texture_blank_pixels = texture_blank.texture.GetPixels(0, 0, img_width, img_height);

            //rt model for prediction
            runtimeModel = ModelLoader.Load(modelSource);

            //used to position bubble/camera
            thoughtBubbleCollider = thoughtBubble.GetComponent <BoxCollider2D>();
        }
예제 #8
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파일: Item.cs 프로젝트: bludman/designAR
        public Item(string[] tokens)
        {
            Model m = (Model)loader.Load("", tokens[NAME]);

            m.CastShadows = true;
            Material defaultMaterial = new Material();

            defaultMaterial.Diffuse       = Color.White.ToVector4(); //new Vector4(0, 0.5f, 0, 1);
            defaultMaterial.Specular      = Color.White.ToVector4();
            defaultMaterial.SpecularPower = 10;

            build(m, tokens[NAME], defaultMaterial);
            this.Scale       = new Vector3(float.Parse(tokens[Item.SCALE]));
            this.savedTokens = tokens;
        }
예제 #9
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        protected override void LoadFromPrimary()
        {
            LoggingService.Info("LoadFrompromary");

            var xml              = designerLoader.SerializeModel();
            var modelLoader      = new ModelLoader();
            var reportmodel      = modelLoader.Load(xml.DocumentElement) as ReportModel;
            var reportingFactory = new ReportingFactory();
            var reportCreator    = reportingFactory.ReportCreator(reportmodel);

            reportCreator.BuildExportList();
            var previewViewModel = new PreviewViewModel(reportingFactory.ReportModel.ReportSettings, reportCreator.Pages);

            viewer.SetBinding(previewViewModel);
        }
        public void TestCheckModelValidHybrid()
        {
            var model = ModelLoader.Load(hybridONNXModel);
            var validBrainParameters = GetHybridBrainParameters();

            var errors = BarracudaModelParamLoader.CheckModel(
                model, validBrainParameters,
                new ISensor[]
            {
                new VectorSensor(validBrainParameters.VectorObservationSize)
            }, new ActuatorComponent[0]
                );

            Assert.AreEqual(0, errors.Count()); // There should not be any errors
        }
예제 #11
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        public void TestCheckModelThrowsActionContinuous(bool useDeprecatedNNModel)
        {
            var model = useDeprecatedNNModel ? ModelLoader.Load(continuousNNModel) : ModelLoader.Load(continuousONNXModel);

            var brainParameters = GetContinuous2vis8vec2actionBrainParameters();

            brainParameters.VectorActionSize = new[] { 3 }; // Invalid action
            var errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 }, new ActuatorComponent[0]);

            Assert.Greater(errors.Count(), 0);

            brainParameters = GetContinuous2vis8vec2actionBrainParameters();
            brainParameters.VectorActionSpaceType = SpaceType.Discrete;// Invalid SpaceType
            errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 }, new ActuatorComponent[0]);
            Assert.Greater(errors.Count(), 0);
        }
예제 #12
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        private ModelAsset ToUnity(byte[] bytes)
        {
            if (!Glb.TryParse(bytes, out Glb glb, out Exception ex))
            {
                throw ex;
            }

            // Vrm => Model
            var storage = new Vrm10.Vrm10Storage(glb.Json.Bytes, glb.Binary.Bytes);
            var model   = ModelLoader.Load(storage, "test");

            model.ConvertCoordinate(Coordinates.Unity);
            model.RemoveSecondary();

            return(ToUnity(model));
        }
예제 #13
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        public void TestCheckModelThrowsActionContinuous(bool useDeprecatedNNModel)
        {
            var model = useDeprecatedNNModel ? ModelLoader.Load(continuousNNModel) : ModelLoader.Load(continuousONNXModel);

            var brainParameters = GetContinuous2vis8vec2actionBrainParameters();

            brainParameters.ActionSpec = ActionSpec.MakeContinuous(3); // Invalid action
            var errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new ISensor[] { sensor_21_20_3.CreateSensor(), sensor_20_22_3.CreateSensor() }, new ActuatorComponent[0]);

            Assert.Greater(errors.Count(), 0);

            brainParameters            = GetContinuous2vis8vec2actionBrainParameters();
            brainParameters.ActionSpec = ActionSpec.MakeDiscrete(3); // Invalid SpaceType
            errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new ISensor[] { sensor_21_20_3.CreateSensor(), sensor_20_22_3.CreateSensor() }, new ActuatorComponent[0]);
            Assert.Greater(errors.Count(), 0);
        }
예제 #14
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        public PoseDetector(PoseDetectionResource resource)
        {
            this.resource = resource;

            var model = ModelLoader.Load(resource.model);
            var shape = model.inputs[0].shape;

            size = (shape[5], shape[6], shape[7]);  // (W, H, C)

            worker = model.CreateWorker();

            preBuffer    = new ComputeBuffer(size.w * size.h * size.c, sizeof(float));
            countBuffer  = new ComputeBuffer(1, sizeof(uint), ComputeBufferType.Raw);
            postBuffer   = new ComputeBuffer(MAX_DETECTION, sizeof(float) * DETECTION_DATA_SIZE, ComputeBufferType.Append);
            outputBuffer = new ComputeBuffer(MAX_DETECTION, sizeof(float) * DETECTION_DATA_SIZE, ComputeBufferType.Append);
        }
예제 #15
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    void Start()
    {
        Application.targetFrameRate = 60;

        string    json      = File.ReadAllText(Application.dataPath + "/Images/input0.json");
        InputData inputData = JsonUtility.FromJson <InputData>(json);

        m_RuntimeModel = ModelLoader.Load(inputModel, false);
        m_Worker       = WorkerFactory.CreateWorker(WorkerFactory.Type.Compute, m_RuntimeModel, false);

        m_Input = new Tensor(1, inputData.resolutionY, inputData.resolutionX, 1, inputData.data);

        Texture2D tex = CreateInputTexture(inputData);

        outputMaterial.mainTexture = tex;
    }
        public void TestCheckModelThrowsActionDiscrete(bool useDeprecatedNNModel)
        {
            var model = useDeprecatedNNModel ? ModelLoader.Load(discreteNNModel) : ModelLoader.Load(discreteONNXModel);

            var brainParameters = GetDiscrete1vis0vec_2_3action_recurrModelBrainParameters();

            brainParameters.ActionSpec = ActionSpec.MakeDiscrete(3, 3); // Invalid action
            var errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3 }, new ActuatorComponent[0]);

            Assert.Greater(errors.Count(), 0);

            brainParameters            = GetContinuous2vis8vec2actionBrainParameters();
            brainParameters.ActionSpec = ActionSpec.MakeContinuous(2); // Invalid SpaceType
            errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3 }, new ActuatorComponent[0]);
            Assert.Greater(errors.Count(), 0);
        }
        public void TestCheckModelThrowsActionHybrid()
        {
            var model = ModelLoader.Load(hybridONNXModel);

            var brainParameters = GetHybridBrainParameters();

            brainParameters.ActionSpec = new ActionSpec(3, new[] { 3 }); // Invalid discrete action size
            var errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 }, new ActuatorComponent[0]);

            Assert.Greater(errors.Count(), 0);

            brainParameters            = GetContinuous2vis8vec2actionBrainParameters();
            brainParameters.ActionSpec = ActionSpec.MakeDiscrete(2); // Missing continuous action
            errors = BarracudaModelParamLoader.CheckModel(model, brainParameters, new SensorComponent[] { sensor_21_20_3, sensor_20_22_3 }, new ActuatorComponent[0]);
            Assert.Greater(errors.Count(), 0);
        }
        public void TestCheckModelValidDiscrete(bool useDeprecatedNNModel)
        {
            var model = useDeprecatedNNModel ? ModelLoader.Load(discreteNNModel) : ModelLoader.Load(discreteONNXModel);
            var validBrainParameters = GetDiscrete1vis0vec_2_3action_recurrModelBrainParameters();

            var errors = BarracudaModelParamLoader.CheckModel(
                model, validBrainParameters,
                new ISensor[] { sensor_21_20_3.CreateSensors()[0] }, new ActuatorComponent[0]
                );

            foreach (var e in errors)
            {
                Debug.Log(e.Message);
            }
            Assert.Greater(errors.Count(), 0); // There should be an error since LSTM v1.x is not supported
        }
예제 #19
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    // Use this for initialization
    IEnumerator Start()
    {
        Application.targetFrameRate = 60;

        labels = labelsAsset.text.Split('\n');
        model  = ModelLoader.Load(srcModel, false);
        engine = WorkerFactory.CreateWorker(model, useGPU ? WorkerFactory.Device.GPU : WorkerFactory.Device.CSharp);

        var input = new Tensor(PrepareTextureForInput(inputImage, !useGPU), 3);

        inputs["input"] = input;

        yield return(null);

        StartCoroutine(RunInference());
    }
예제 #20
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        /// <summary>
        /// Generate an InferenceEvent for the model.
        /// </summary>
        /// <param name="nnModel"></param>
        /// <param name="behaviorName"></param>
        /// <param name="inferenceDevice"></param>
        /// <param name="sensors"></param>
        /// <param name="actionSpec"></param>
        /// <returns></returns>
        internal static InferenceEvent GetEventForModel(
            NNModel nnModel,
            string behaviorName,
            InferenceDevice inferenceDevice,
            IList <ISensor> sensors,
            ActionSpec actionSpec
            )
        {
            var barracudaModel = ModelLoader.Load(nnModel);
            var inferenceEvent = new InferenceEvent();

            // Hash the behavior name so that there's no concern about PII or "secret" data being leaked.
            var behaviorNameHash = Hash128.Compute(behaviorName);

            inferenceEvent.BehaviorName = behaviorNameHash.ToString();

            inferenceEvent.BarracudaModelSource   = barracudaModel.IrSource;
            inferenceEvent.BarracudaModelVersion  = barracudaModel.IrVersion;
            inferenceEvent.BarracudaModelProducer = barracudaModel.ProducerName;
            inferenceEvent.MemorySize             = (int)barracudaModel.GetTensorByName(TensorNames.MemorySize)[0];
            inferenceEvent.InferenceDevice        = (int)inferenceDevice;

            if (barracudaModel.ProducerName == "Script")
            {
                // .nn files don't have these fields set correctly. Assign some placeholder values.
                inferenceEvent.BarracudaModelSource   = "NN";
                inferenceEvent.BarracudaModelProducer = "tensorflow_to_barracuda.py";
            }

#if UNITY_2019_3_OR_NEWER && UNITY_EDITOR
            var barracudaPackageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(Tensor).Assembly);
            inferenceEvent.BarracudaPackageVersion = barracudaPackageInfo.version;
#else
            inferenceEvent.BarracudaPackageVersion = null;
#endif

            inferenceEvent.ActionSpec       = EventActionSpec.FromActionSpec(actionSpec);
            inferenceEvent.ObservationSpecs = new List <EventObservationSpec>(sensors.Count);
            foreach (var sensor in sensors)
            {
                inferenceEvent.ObservationSpecs.Add(EventObservationSpec.FromSensor(sensor));
            }

            inferenceEvent.TotalWeightSizeBytes = GetModelWeightSize(barracudaModel);
            inferenceEvent.ModelHash            = GetModelHash(barracudaModel);
            return(inferenceEvent);
        }
        public void TestCheckModelThrowsVectorObservationDiscrete(bool useDeprecatedNNModel)
        {
            var model = useDeprecatedNNModel ? ModelLoader.Load(discreteNNModel) : ModelLoader.Load(discreteONNXModel);

            var brainParameters = GetDiscrete1vis0vec_2_3action_recurrModelBrainParameters();

            brainParameters.VectorObservationSize = 1; // Invalid observation
            var errors = BarracudaModelParamLoader.CheckModel(
                model, brainParameters, new ISensor[]
            {
                sensor_21_20_3.CreateSensors()[0]
            },
                new ActuatorComponent[0]
                );

            Assert.Greater(errors.Count(), 0);
        }
예제 #22
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        public FaceDetector(ResourceSet resources)
        {
            _resources = resources;

            _preBuffer = new ComputeBuffer(Config.InputSize, sizeof(float));

            _post1Buffer = new ComputeBuffer
                               (Config.MaxDetection, BoundingBox.Size, ComputeBufferType.Append);

            _post2Buffer = new ComputeBuffer
                               (Config.MaxDetection, BoundingBox.Size, ComputeBufferType.Append);

            _countBuffer = new ComputeBuffer
                               (1, sizeof(uint), ComputeBufferType.Raw);

            _worker = ModelLoader.Load(_resources.model).CreateWorker();
        }
        public void TestGetInputTensors1()
        {
            var model = ModelLoader.Load(continuous2vis8vec2actionModel);
            var inputTensors = BarracudaModelParamLoader.GetInputTensors(model);
            var inputNames = inputTensors.Select(x => x.name).ToList();
            // Model should contain 3 inputs : vector, visual 1 and visual 2
            Assert.AreEqual(3, inputNames.Count);
            Assert.Contains(TensorNames.VectorObservationPlaceholder, inputNames);
            Assert.Contains(TensorNames.VisualObservationPlaceholderPrefix + "0", inputNames);
            Assert.Contains(TensorNames.VisualObservationPlaceholderPrefix + "1", inputNames);

            Assert.AreEqual(2, BarracudaModelParamLoader.GetNumVisualInputs(model));

            // Test if the model is null
            Assert.AreEqual(0, BarracudaModelParamLoader.GetInputTensors(null).Count);
            Assert.AreEqual(0, BarracudaModelParamLoader.GetNumVisualInputs(null));
        }
예제 #24
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    void Start()
    {
        foreach (string joint in trackedJoints)
        {
            // observedteacherKinectTs.Add(GameObject.Find(joint).transform);
            observedteacherKinectTs.Add(TransformDeepChildExtension.FindDeepChild(teacherKinectT, joint));
            observedstudentKinectTs.Add(TransformDeepChildExtension.FindDeepChild(studentKinectT, joint));
        }

        // foreach(Transform T in observedstudentKinectTs)
        // {
        //     Debug.Log(T.parent.parent.name);
        // }

        model  = ModelLoader.Load(kinectModel, false);
        worker = WorkerFactory.CreateWorker(WorkerFactory.Type.Compute, model);
    }
        public void TestCheckModelValidContinuous(bool useDeprecatedNNModel)
        {
            var model = useDeprecatedNNModel ? ModelLoader.Load(continuousNNModel) : ModelLoader.Load(continuousONNXModel);
            var validBrainParameters = GetContinuous2vis8vec2actionBrainParameters();

            var errors = BarracudaModelParamLoader.CheckModel(
                model, validBrainParameters,
                new ISensor[]
            {
                new VectorSensor(8),
                sensor_21_20_3.CreateSensors()[0],
                sensor_20_22_3.CreateSensors()[0]
            },
                new ActuatorComponent[0]
                );

            Assert.AreEqual(0, errors.Count()); // There should not be any errors
        }
        public void TestGetInputTensorsContinuous(bool useDeprecatedNNModel)
        {
            var model      = useDeprecatedNNModel ? ModelLoader.Load(continuousNNModel) : ModelLoader.Load(continuousONNXModel);
            var inputNames = model.GetInputNames();

            // Model should contain 3 inputs : vector, visual 1 and visual 2
            Assert.AreEqual(3, inputNames.Count());
            Assert.Contains(TensorNames.VectorObservationPlaceholder, inputNames);
            Assert.Contains(TensorNames.VisualObservationPlaceholderPrefix + "0", inputNames);
            Assert.Contains(TensorNames.VisualObservationPlaceholderPrefix + "1", inputNames);

            Assert.AreEqual(2, model.GetNumVisualInputs());

            // Test if the model is null
            model = null;
            Assert.AreEqual(0, model.GetInputTensors().Count);
            Assert.AreEqual(0, model.GetNumVisualInputs());
        }
예제 #27
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    void Start()
    {
        Application.targetFrameRate = 60;

        m_RuntimeModel = ModelLoader.Load(inputModel, false);
        m_Worker       = WorkerFactory.CreateWorker(WorkerFactory.Type.ComputePrecompiled, m_RuntimeModel, false);


#if (WEBCAM)
        m_WebcamTexture = new WebCamTexture();
        m_WebcamTexture.Play();
#else
        var targetRT = RenderTexture.GetTemporary(inputResolutionX, inputResolutionY, 0);
        Graphics.Blit(inputImage, targetRT, postprocessMaterial);
        m_Input = new Tensor(targetRT, 3);

        m_Input = new Tensor(1, inputResolutionY, inputResolutionX, 3);
#endif
    }
예제 #28
0
        void AllocateObjects()
        {
            var model = ModelLoader.Load(_resources.model);

            _size = model.inputs[0].shape[6]; // Input tensor width

            _preBuffer = new ComputeBuffer(_size * _size * 3, sizeof(float));

            _post1Buffer = new ComputeBuffer
                               (MaxDetection, Detection.Size, ComputeBufferType.Append);

            _post2Buffer = new ComputeBuffer
                               (MaxDetection, Detection.Size, ComputeBufferType.Append);

            _countBuffer = new ComputeBuffer
                               (1, sizeof(uint), ComputeBufferType.Raw);

            _worker = model.CreateWorker();
        }
예제 #29
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        public bool Load()
        {
            RuntimeModelLoader.Mesh runtimeMesh = ModelLoader.Load(path);
            if (runtimeMesh == null)
            {
                return(false);
            }

            List <Vector3> vertices  = Converter.GetVerticesVector3(runtimeMesh);
            List <int>     triangles = Converter.GetTriangules(runtimeMesh);

            UnityEngine.Mesh goMesh = new UnityEngine.Mesh();
            goMesh.vertices  = vertices.ToArray();
            goMesh.triangles = triangles.ToArray();

            _meshFilter.mesh = goMesh;

            return(true);
        }
예제 #30
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        // Start is called before the first frame update
        private void Start()
        {
            var model  = ModelLoader.Load(modelSource);
            var worker = WorkerFactory.CreateWorker(WorkerFactory.Type.ComputePrecompiled, model);

            var inputTensor = new Tensor(1, 2, new float[2] {
                0, 0
            });

            worker.Execute(inputTensor);

            var output = worker.PeekOutput();

            print("This is the output: " + (output[0] < 0.5? 0 : 1));

            inputTensor.Dispose();
            output.Dispose();
            worker.Dispose();
        }