public Game() { octtreeNode = new SceneNodeOcttree(); blockgNode = new SceneNodeBlockGrid(); ModelLoader.Get().LoadModel("models/xyz.3ds"); xyzModelNode = new SceneNodeModel(ModelLoader.Get().GetModel("models/xyz.3ds")); octtreeNode.AddNode(xyzModelNode); ((SceneNodeOcttree)(octtreeNode)).BuildTree(6); camera = new Camera(); camera.SetPosition(10, 10, 10); camera.SetTarget(0, 0, 0); running = true; }