public void AddConfiguration(Model.GameConfiguration.GameConfigurationModel gameConfig) { _gamesConfiguration.RemoveAll((x) => x.GameType == gameConfig.GameType && x.Universum == gameConfig.Universum); _gamesConfiguration.Add(gameConfig); SaveConfigurationsIntoXml(); }
public async Task AddConfigurationAsync(Model.GameConfiguration.GameConfigurationModel gameConfig) { _gamesConfiguration.RemoveAll((x) => x.GameType == gameConfig.GameType && x.Universum == gameConfig.Universum); _gamesConfiguration.Add(gameConfig); await SaveConfigurationsIntoXmlAsync(); }