public void AddConfiguration(Model.GameConfiguration.GameConfigurationModel gameConfig)
 {
     _gamesConfiguration.RemoveAll((x) =>
                                   x.GameType == gameConfig.GameType && x.Universum == gameConfig.Universum);
     _gamesConfiguration.Add(gameConfig);
     SaveConfigurationsIntoXml();
 }
 public async Task AddConfigurationAsync(Model.GameConfiguration.GameConfigurationModel gameConfig)
 {
     _gamesConfiguration.RemoveAll((x) =>
                                   x.GameType == gameConfig.GameType && x.Universum == gameConfig.Universum);
     _gamesConfiguration.Add(gameConfig);
     await SaveConfigurationsIntoXmlAsync();
 }