private void _gameDataSource_OnGameChanged(object sender, Model.Events.ProjectEvents.GameChanged e) { var actualData = _gameDataSource.GetData(); Author = actualData.Author; ProjectName = actualData.Name; }
private void _gameDataSource_OnGameChanged(object sender, Model.Events.ProjectEvents.GameChanged e) { }
private void _gameStateService_OnGameChanged(object sender, Model.Events.ProjectEvents.GameChanged e) { CanExecuteChanged?.Invoke(this, new EventArgs()); }