private void _gameDataSource_OnGameChanged(object sender, Model.Events.ProjectEvents.GameChanged e)
        {
            var actualData = _gameDataSource.GetData();

            Author      = actualData.Author;
            ProjectName = actualData.Name;
        }
 private void _gameDataSource_OnGameChanged(object sender, Model.Events.ProjectEvents.GameChanged e)
 {
 }
Example #3
0
 private void _gameStateService_OnGameChanged(object sender, Model.Events.ProjectEvents.GameChanged e)
 {
     CanExecuteChanged?.Invoke(this, new EventArgs());
 }