public override void Start() { CurrentCharacterLoader = null; if (GS != GameState.TEST) { GS = GameState.MENU; } mModeTesting = new ModeTesting(this); mModeChallenge = new ModeChallenge(this); mModeNormalPlay = new ModeNormalPlay(this); mModeSimian = new ModePerfectSimian(this); mManager.GameEventDistributor += game_event_listener; }
private void SetMode(ModeTesting _mode) { mode = _mode; SetDebugText(1, mode.ToString()); }