public override void Start()
    {
        CurrentCharacterLoader = null;

        if (GS != GameState.TEST)
        {
            GS = GameState.MENU;
        }



        mModeTesting    = new ModeTesting(this);
        mModeChallenge  = new ModeChallenge(this);
        mModeNormalPlay = new ModeNormalPlay(this);
        mModeSimian     = new ModePerfectSimian(this);


        mManager.GameEventDistributor += game_event_listener;
    }
Exemple #2
0
 private void SetMode(ModeTesting _mode)
 {
     mode = _mode;
     SetDebugText(1, mode.ToString());
 }