public void BeforeTest() { _pushable = new GameObject().AddComponent <MockPushableObjectComponent>(); _owner = new GameObject(); // Apply non-zero rotation to validate following tests function as expected _owner.transform.Rotate(new Vector3(12.0f, 13.0f, 15.0f)); }
public void AfterTest() { _pushSocket = null; _rigidbody = null; _inputBinder = null; _pushableObject = null; }
public void AfterTest() { _species = null; _otherPushable = null; _pushable = null; _pushTrigger = null; }
public void BeforeTest() { _pushTrigger = new GameObject().AddComponent <TestPushObjectTriggerComponent>(); _pushTrigger.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); _pushable = new GameObject().AddComponent <MockPushableObjectComponent>(); _otherPushable = new GameObject().AddComponent <MockPushableObjectComponent>(); _species = new GameObject().AddComponent <MockSpeciesComponent>(); }
public void BeforeTest() { _pushableObject = new GameObject().AddComponent <MockPushableObjectComponent>(); _inputBinder = new GameObject().AddComponent <MockInputBinderComponent>(); _rigidbody = _inputBinder.gameObject.AddComponent <Rigidbody2D>(); _pushSocket = new GameObject(); _pushSocket.transform.Rotate(1.0f, 2.0f, 3.0f); _pushSocket.transform.position = new Vector3(1.0f, 2.0f, 3.0f); }
public void AfterTest() { _owner = null; _pushable = null; }