Esempio n. 1
0
        public void BeforeTest()
        {
            _pushable = new GameObject().AddComponent <MockPushableObjectComponent>();
            _owner    = new GameObject();

            // Apply non-zero rotation to validate following tests function as expected
            _owner.transform.Rotate(new Vector3(12.0f, 13.0f, 15.0f));
        }
        public void AfterTest()
        {
            _pushSocket = null;

            _rigidbody      = null;
            _inputBinder    = null;
            _pushableObject = null;
        }
        public void AfterTest()
        {
            _species = null;

            _otherPushable = null;
            _pushable      = null;

            _pushTrigger = null;
        }
        public void BeforeTest()
        {
            _pushTrigger = new GameObject().AddComponent <TestPushObjectTriggerComponent>();
            _pushTrigger.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake();

            _pushable      = new GameObject().AddComponent <MockPushableObjectComponent>();
            _otherPushable = new GameObject().AddComponent <MockPushableObjectComponent>();

            _species = new GameObject().AddComponent <MockSpeciesComponent>();
        }
        public void BeforeTest()
        {
            _pushableObject = new GameObject().AddComponent <MockPushableObjectComponent>();
            _inputBinder    = new GameObject().AddComponent <MockInputBinderComponent>();
            _rigidbody      = _inputBinder.gameObject.AddComponent <Rigidbody2D>();

            _pushSocket = new GameObject();
            _pushSocket.transform.Rotate(1.0f, 2.0f, 3.0f);
            _pushSocket.transform.position = new Vector3(1.0f, 2.0f, 3.0f);
        }
Esempio n. 6
0
 public void AfterTest()
 {
     _owner    = null;
     _pushable = null;
 }