コード例 #1
0
ファイル: MusicContent.cs プロジェクト: cjh880118/MobileHolo
 protected override void OnLoadStart()
 {
     settingModel         = Model.First <SettingModel>();
     holostarSettingModel = Model.First <HolostarSettingModel>();
     optionModel          = Model.First <MobileOptionModel>();
     StartCoroutine(LoadInitialData());
 }
コード例 #2
0
 protected override void OnLoadStart()
 {
     mobileOptionModel    = Model.First <MobileOptionModel>();
     holostarSettingModel = Model.First <HolostarSettingModel>();
     settingModel         = Model.First <SettingModel>();
     SetLoadComplete();
 }
コード例 #3
0
 protected override void OnLoadStart()
 {
     StartCoroutine(AndroidTrasferMgr.Instance.SendCoroutine());
     mobileOptionModel    = Model.First <MobileOptionModel>();
     settingModel         = Model.First <SettingModel>();
     playerInventoryModel = Model.First <PlayerInventoryModel>();
     holostarSettingModel = Model.First <HolostarSettingModel>();
     SetLoadComplete();
 }
コード例 #4
0
ファイル: StoreContent.cs プロジェクト: cjh880118/MobileHolo
 protected override void OnLoadStart()
 {
     optionModel          = Model.First <MobileOptionModel>();
     cash_Table           = TableManager.Instance.GetTableClass <Cash_Table>();
     character_Table      = TableManager.Instance.GetTableClass <Character_Table>();
     skin_Table           = TableManager.Instance.GetTableClass <Skin_Table>();
     playerInventoryModel = Model.First <PlayerInventoryModel>();
     playerStatusModel    = Model.First <PlayerStatusModel>();
     SetLoadComplete();
 }
コード例 #5
0
        //Coroutine btnEvent;

        #region Contents Load
        protected override void OnLoadStart()
        {
            scheduleModel        = Model.First <ScheduleModel>();
            playerInventoryModel = Model.First <PlayerInventoryModel>();
            playerStatusModel    = Model.First <PlayerStatusModel>();
            settingModel         = Model.First <SettingModel>();
            optionModel          = Model.First <MobileOptionModel>();

            skill_Table = TableManager.Instance.GetTableClass <Skill_Table>();
            buff_Table  = TableManager.Instance.GetTableClass <Buff_Table>();

            StartCoroutine(LoadInitialData());
        }
コード例 #6
0
 protected override void OnLoadStart()
 {
     mobileOptionModel    = Model.First <MobileOptionModel>();
     noteModel            = Model.First <NoteModel>();
     playerInventoryModel = Model.First <PlayerInventoryModel>();
     holostarSettingModel = Model.First <HolostarSettingModel>();
     optionModel          = Model.First <MobileOptionModel>();
     bT_Sound             = TableManager.Instance.GetTableClass <BT_Sound>();
     foreach (var o in bT_Sound.sheets[0].list)
     {
         if (o.isGame)
         {
             ListRhythmGameMusic.Add(o);
         }
     }
     StartCoroutine(LoadInitialData());
 }
コード例 #7
0
        protected override void OnLoadStart()
        {
            gameSchedule          = new GameSchedule();
            listAlongGameSchedule = new List <AloneGameSchedule>();
            dicSchedule           = new Dictionary <int, AloneGameSchedule>();
            playerStatus          = new PlayerStatus();
            playerInventory       = new PlayerInventory();
            holostarSetting       = new HoloStarSetting();
            mobileOption          = new MobileOption();

            scheduleModel        = Model.First <ScheduleModel>();
            playerStatusModel    = Model.First <PlayerStatusModel>();
            playerInventoryModel = Model.First <PlayerInventoryModel>();
            settingModel         = Model.First <SettingModel>();
            holostarSettingModel = Model.First <HolostarSettingModel>();
            mobileOptionModel    = Model.First <MobileOptionModel>();

            CheckFile("Schedule");
            CheckFile("PlayerStatus");
            CheckFile("PlayerInventory");
            CheckFile("HoloStarSetting");
            CheckFile("MobileOption");
            SetLoadComplete();
        }