public Boss3(MobSettings mobSettings, Room room, float2 position) : base(mobSettings, room, position) { this._Room = room; this.CurrentAnimation = AnimationType.Idle; this._State = 0; this._CurrentFireTimer = 0; this._CooldownTimer = 2; this._Minions = new List <Mob>(); }
public Boss2(MobSettings mobSettings, Room room, float2 position) : base(mobSettings, room, position) { }
public Boss1(MobSettings mobSettings, Room room, float2 position) : base(mobSettings, room, position) { this._Room = room; }
public Mob(MobSettings mobSettings, Room room, float2 position) : base(room, mobSettings.Health, mobSettings, OwnerId.Enemy, position) { MobSettings = mobSettings; PatrolTarget = position; }