private void AttackClosestMob() { if (Mobs.Count < 2) { return; } OwnerMob.Log("choosing closest mob"); Mob closestMob = null; float distance = float.MaxValue; foreach (Mob mob in Mobs) { if (mob == OwnerMob || mob.IsDead()) { continue; } float distanceToMob = OwnerMob.Position.DistanceTo(mob.Position); if (distanceToMob < distance) { distance = distanceToMob; closestMob = mob; } } if (closestMob != null) { OwnerMob.AttackMob(closestMob); } }
public void AttackHero(Mob hero, int position) { if (position == Position) { Console.WriteLine($"Mario meet monster on {Position}"); hero.AttackMob(this); //this.AttackMob(hero); } }
public void RightCLickOnMob(Mob mobClicked) { if (SelectedMob == null || SelectedMob == mobClicked || SelectedMob.IsDead()) { return; } SelectedMob.AttackMob(mobClicked); }