public int Eat(int x, int y, Mob myClass) { x = CheakPosX(x); y = CheakPosY(y); if (Map[x, y] == null) { return((int)TypeObject.Vacuum); } else if (Map[x, y].dead) { Map[x, y] = null; myClass.AddEnergy(23); return((int)TypeObject.Food); } else if (Map[x, y].myDna.RelationFriend(myClass.myDna)) { if (myClass.colony) { //myClass.TransferEnergeIn(15); } else { myClass.AddEnergy(Map[x, y].GetDamage(20) - 5); } return((int)TypeObject.Friend); } else { //Debug.Log(enemy); myClass.AddEnergy(Map[x, y].GetDamage(20) - 5); return((int)TypeObject.Enemy); } }
public void Photosintes(Mob myClass) { int x = myClass.x; int y = myClass.y; float dist = Vector2.Distance(new Vector2((maxX - MINIMUMX) / 2, (maxY - MINIMUMY) / 2), new Vector2(x, y)); float disttozero = Vector2.Distance(new Vector2((maxX - MINIMUMX) / 2, (maxY - MINIMUMY) / 2), new Vector2(MINIMUMX, MINIMUMY)); myClass.AddEnergy(Mathf.RoundToInt(Mathf.Ceil(Mathf.Sin((disttozero - dist) / disttozero * Mathf.PI / 2) * 5f))); }