public Mixer_Scene CreateStaticScene(int objectsPerRow, int objectsPerColumn, int objectWidth, int objectHeight, bool isFull) { Mixer_Scene scene = new Mixer_Scene(0, objectsPerRow, objectsPerColumn, objectWidth, objectHeight, 0, false); allScenes.Add(scene); scene.id = allScenes.Count - 1; return(scene); }
public Mixer_Scene BlankSCene() { Mixer_Scene scene = new Mixer_Scene(0); allScenes.Add(scene); scene.id = allScenes.Count - 1; return(scene); }
//Create list of dynamic scenes public List <Mixer_Scene> CreateDynamicScenes(int objectsPerRow, int objectsPerColumn, int objectWidth, int objectHeight, bool isFull) { List <Mixer_Scene> scenes = new List <Mixer_Scene>(); Mixer_Scene firstScene = new Mixer_Scene(0, objectsPerRow, objectsPerColumn, objectWidth, objectHeight, 0, false); scenes.Add(firstScene); allScenes.Add(firstScene); firstScene.id = allScenes.Count - 1; return(scenes); }
public void AddDynamicObject(Mixer_Scene scene) { }