public Mixer_Scene CreateStaticScene(int objectsPerRow, int objectsPerColumn, int objectWidth, int objectHeight, bool isFull)
    {
        Mixer_Scene scene = new Mixer_Scene(0, objectsPerRow, objectsPerColumn, objectWidth, objectHeight, 0, false);

        allScenes.Add(scene);
        scene.id = allScenes.Count - 1;
        return(scene);
    }
    public Mixer_Scene BlankSCene()
    {
        Mixer_Scene scene = new Mixer_Scene(0);

        allScenes.Add(scene);
        scene.id = allScenes.Count - 1;
        return(scene);
    }
    //Create list of dynamic scenes
    public List <Mixer_Scene> CreateDynamicScenes(int objectsPerRow, int objectsPerColumn, int objectWidth, int objectHeight, bool isFull)
    {
        List <Mixer_Scene> scenes     = new List <Mixer_Scene>();
        Mixer_Scene        firstScene = new Mixer_Scene(0, objectsPerRow, objectsPerColumn, objectWidth, objectHeight, 0, false);

        scenes.Add(firstScene);
        allScenes.Add(firstScene);
        firstScene.id = allScenes.Count - 1;
        return(scenes);
    }
 public void AddDynamicObject(Mixer_Scene scene)
 {
 }