protected override void Start() { base.Start(); //SetEnglishName("robot"); //ReadWordDictionary.SetChineseAndEnglishName(this); MissionSystem1.UpdateMission("M1"); // MissionSystem1.UpdateMission("M2"); // zuheDic.Add("boat", "robot"); }
protected override void Start() { base.Start(); //SetEnglishName("wuding1"); //ReadWordDictionary.SetChineseAndEnglishName(this); MissionSystem1.UpdateMission("M1"); GetComponent <ZuHu>().zuheDic.Add("wujia1", "tower"); }
protected override void Start() { base.Start(); //SetEnglishName("sword"); //ReadWordDictionary.SetChineseAndEnglishName(this); MissionSystem1.UpdateMission("M1"); //GetComponent<ZuHu>().zuheDic.Add("wings_1", "wings_2"); EventManager.RegisterEvent <Collider2D>("ColdWeaponHurt", OnColdWeaponHurt); }
protected override void Start() { base.Start(); //SetEnglishName("gun"); ItemInfoHelper.SetNames(this); MissionSystem1.UpdateMission("M1"); GetComponent <ZuHu>().zuheDic.Add("boat", "robot"); bulletPrefab = Resources.Load <GameObject>("Bullerts/gun_bullet"); }
protected override void Start() { base.Start(); //SetEnglishName("Wings"); //ReadWordDictionary.SetChineseAndEnglishName(this); MissionSystem1.UpdateMission("M1"); GetComponent <ZuHu>().zuheDic.Add("wings_1", "wings_"); attachPointName = "BackPoint"; }