public static bool PaymentCheck(ref int target, int payment) { if (PaymentAbleCheck(ref target, payment)) { if (target == User.coin || target.Equals(User.coin)) { MissionSystem.AddClearPoint(MissionSystem.ClearType.TotalUseCoin, payment); } else if (target == User.blackCrystal || target.Equals(User.blackCrystal)) { MissionSystem.AddClearPoint(MissionSystem.ClearType.TotalUseCrystal, payment); } else if (target == User.portalEnergy || target.Equals(User.portalEnergy)) { MissionSystem.AddClearPoint(MissionSystem.ClearType.TotalUseEnergy, payment); } target -= payment; GoogleSignManager.SaveData(); return(true); } else { return(false); } }
public void SetTutorialState() { MissionSystem.OnCompleteMission += OnComplete; if (MissionSystem.HasCompletedGlobal("find_enemy")) { Unit.GetAllUnitsOfOwner(0, true)[0].Identify(null); } if (MissionSystem.HasCompletedGlobal("move_to")) { Unit.GetAllUnitsOfOwner(1, true)[0].Identify(Unit.GetAllUnitsOfOwner(0, true)[0]); Tile close_to_enemy = TileManager.Instance.GetEdgeTiles(M_Math.GetListFromObject(Unit.GetAllUnitsOfOwner(1, true)[0].currentTile), 1, TileManager.Instance).First(); Unit.GetAllUnitsOfOwner(0, true)[0].SetTile(close_to_enemy, true); } if (MissionSystem.HasCompletedGlobal("loot")) { SpawnNext(); SpawnNext(); List <Tile> lastRow = TileManager.Instance.GetRow(TileManager.Instance.GridHeight - 1); Tile r = lastRow.FirstOrDefault(t => t.isAccessible); Unit.GetAllUnitsOfOwner(0, true)[0].SetTile(r, true); ; } }
public IEnumerator StageClearing() { isStartGame = false; isEndGame = true; HeroSystem.SaveHeros(Common.FindAlly()); MapSystem.MapClear(stageInfo.mapNumber, stageInfo.stageClearPoint); MissionSystem.AddClearPoint(MissionSystem.ClearType.StageClear); MissionSystem.AddClearPoint(MissionSystem.ClearType.TotalStageCount); MissionSystem.PointSave(); SaveSystem.AddUserCoin(stageInfo.stageCoin); stageInfo.stageExp = Common.GetUserExp(stageInfo.stageNumber); SaveSystem.ExpUp(stageInfo.stageExp); var getItems = GetStageItems(); for (var i = 0; i < getItems.Count; i++) { ItemSystem.SetObtainItem(getItems[i].id); } GoogleSignManager.SaveData(); UI_Manager.instance.OpenEndGamePanel(true); if (UnityEngine.Random.Range(0, 10) < 2) { GoogleAdMobManager.instance.OnBtnViewAdClicked(); } yield return(null); }
public override void Init(List <ObjectiveConfig> _objectives) { if (_instance == null) { _instance = this; base.Init(_objectives); OnInit.AttemptCall(); } }
private void Start() { HeroSystem.LoadHero(); SkillSystem.LoadSkill(); AbilitySystem.LoadAbility(); ItemSystem.LoadItem(); MapSystem.LoadMap(); MissionSystem.LoadMission(); LocalizationManager.LoadLanguage(User.language); }
void StartMission() { UI_Popup_Global.Instance.OnCloseDone -= StartMission; MissionSystem.Instance.Init(); GameObject.FindObjectOfType <UI_TurnList>().gameObject.SetUIAlpha(MissionSystem.HasCompletedGlobal("kill_enemy_1") ? 1 : 0); MissionSystem.OnCompleteMission += OnObjectiveComplete; // TurnSystem.Instance.Init(); GameObject.FindObjectOfType <WorldExtender_Tutorial>().SetTutorialState(); }
void StateUpdate() { hp = bossPrefabData.status.hp; if (bossPrefabData.isDead) { isEnd = true; MissionSystem.AddClearPoint(MissionSystem.ClearType.BossKill); StartCoroutine("BossDead"); } }
public static void SetArchivementClearPoint() { int[] setCheckTypes = { 7, 8, 9, 14, 15 }; int point = 0; for (var j = 0; j < setCheckTypes.Length; j++) { List <Mission> currentMissions = userMissions.FindAll(x => !x.enable && !x.clear && x.clearType == setCheckTypes[j]); for (var i = 0; i < currentMissions.Count; i++) { if (currentMissions[i].missionType == 2) { switch (currentMissions[i].clearType) { case 7: point = User.level; break; case 8: point = 0; foreach (var hero in HeroSystem.GetUserHeros()) { point += hero.level; } break; case 9: point = User.flatEnergyMaxLevel + User.flatEnergyChargingLevel + User.addMoneyLevel + User.addExpLevel + User.addAttackLevel + User.addDefenceLevel; break; case 14: point = 0; foreach (var skill in SkillSystem.GetPlayerSkillList()) { point += SkillSystem.GetUserSkillLevel(skill.id); } break; case 15: point = 0; foreach (var skill in SkillSystem.GetUserHerosSkills()) { point += SkillSystem.GetUserSkillLevel(skill.id); } break; } currentMissions[i].point = point; Debugging.Log(MissionSystem.GetMissionName(currentMissions[i].id) + " 의 포인트 > " + point); } } } Debugging.Log("업적 세팅타입 설정완료"); }
public static void OpenUI() { if (_Instance == null) { Object prefab = PrefabLoader.loadFromPack("LS/MissionSysRoot"); if (prefab != null) { GameObject obj = Instantiate(prefab) as GameObject; RED.AddChild(obj, DBUIController.mDBUIInstance._TopRoot); _Instance = obj.GetComponent <MissionSystem> (); } } }
void RefreshUI() { if (slotMissionPrefab != null && ScrollContentViewDailyMission != null & ScrollContentViewWeekMission != null && ScrollContentViewArchivement != null) { MissionSystem.CheckClearMissions(false); ClearView(ScrollContentViewDailyMission.transform); ClearView(ScrollContentViewWeekMission.transform); ClearView(ScrollContentViewArchivement.transform); LoadMissions(MissionSystem.GetDayMissions(), ScrollContentViewDailyMission.transform); LoadMissions(MissionSystem.GetWeekMissions(), ScrollContentViewWeekMission.transform); LoadMissions(MissionSystem.GetArchivement(), ScrollContentViewArchivement.transform); } }
static MissionSystem getInstance() { MissionSystem found = GameObject.FindObjectOfType <MissionSystem>(); if (found == null) { // Debug.LogWarning("NO MISSION SYSTEM INSTANCE FOUND"); } else if (_instance == null) { found.Init(); } return(_instance); }
public static void SetObtainHero(int id) { HeroData obtainHero = heros.Find(h => h.id == id || h.id.Equals(id)); if (obtainHero != null) { HeroDatabase.AddUser(id); userHeros.Add(obtainHero); SkillSystem.SetObtainSkill(obtainHero.skill); MissionSystem.AddClearPoint(MissionSystem.ClearType.CollectHero); Debugging.Log(id + " 영웅 획득 성공!"); } else { Debugging.LogError("획득할 영웅을 찾지못함 >> " + id); } }
public static void SetObtainItem(int id, int count = 1) { Item obtainItem = userItems.Find(item => item.id == id || item.id.Equals(id)); if (obtainItem != null && obtainItem.itemtype != 0) { obtainItem.enable = true; obtainItem.count += count; ItemDatabase.ItemSave(id); } else { Item newItem = items.Find(item => item.id == id || item.id.Equals(id)); if (newItem != null) { if (newItem.itemtype == 0) { Item[] newItems = new Item[count]; for (var i = 0; i < count; i++) { Item newCopyItem = newItem.Clone() as Item; newCopyItem.customId = Common.GetRandomItemId(userItems); newCopyItem.enable = true; newCopyItem.count = 1; userItems.Add(newCopyItem); newItems[i] = newCopyItem; } MissionSystem.AddClearPoint(MissionSystem.ClearType.CollectEquipment, count); foreach (var item in userItems) { Debugging.Log(item.customId); } ItemDatabase.AddItemListSave(newItems); } else { newItem.customId = Common.GetRandomItemId(userItems); newItem.enable = true; newItem.count = count; userItems.Add(newItem); Debugging.Log(newItem.customId); ItemDatabase.AddItemSave(newItem); } } } }
public void GachaClick() { lastGachaOpen = (ulong)DateTime.Now.Ticks; if (type == 0) { PlayerPrefs.SetString("LastGachaOpen", lastGachaOpen.ToString()); MissionSystem.AddClearPoint(MissionSystem.ClearType.FreeGacha); MissionSystem.AddClearPoint(MissionSystem.ClearType.Gacha); } else { PlayerPrefs.SetString("LastCrystalOpen", lastGachaOpen.ToString()); } gachaButton.interactable = false; if (buttonScript != null) { buttonScript.enabled = false; } }
public void OnClickRewardButton(int id) { Mission mission = MissionSystem.GetUserMission(id); if (mission != null && mission.enable && !mission.clear) { MissionSystem.ClearMission(id); MissionSystem.RewardType rewardType = (MissionSystem.RewardType)mission.rewardType; switch (rewardType) { case MissionSystem.RewardType.coin: SaveSystem.AddUserCoin(mission.rewardItemCount); UI_Manager.instance.ShowGetAlert(Common.GetCoinCrystalEnergyImagePath(0), string.Format("<color='yellow'>{0}</color> {1} {2}", LocalizationManager.GetText("Coin"), mission.rewardItemCount, LocalizationManager.GetText("alertGetMessage4"))); break; case MissionSystem.RewardType.crystal: SaveSystem.AddUserCrystal(mission.rewardItemCount); UI_Manager.instance.ShowGetAlert(Common.GetCoinCrystalEnergyImagePath(1), string.Format("<color='yellow'>{0}</color> {1} {2}", LocalizationManager.GetText("Crystal"), mission.rewardItemCount, LocalizationManager.GetText("alertGetMessage4"))); break; case MissionSystem.RewardType.energy: SaveSystem.AddUserEnergy(mission.rewardItemCount); UI_Manager.instance.ShowGetAlert(Common.GetCoinCrystalEnergyImagePath(2), string.Format("<color='yellow'>{0}</color> {1} {2}", LocalizationManager.GetText("Energy"), mission.rewardItemCount, LocalizationManager.GetText("alertGetMessage4"))); break; case MissionSystem.RewardType.scroll: ItemSystem.SetObtainItem(mission.rewardItemId, mission.rewardItemCount); Item rewardItem = ItemSystem.GetItem(mission.rewardItemId); UI_Manager.instance.ShowGetAlert(rewardItem.image, string.Format("<color='yellow'>{0}</color> {1}", rewardItem.name, LocalizationManager.GetText("alertGetMessage3"))); break; } } else { Debugging.Log(id + " 의 미션클리어 실패"); } RefreshUI(); }
IEnumerator StartEvolution() { yield return(new WaitForEndOfFrame()); //ItemSystem.UseEquipmentItem(targetItem.customId, 1); targetItemSlotImage.GetComponent <AiryUIAnimatedElement>().HideElement(); yield return(new WaitForSeconds(0.1f)); SoundManager.instance.EffectSourcePlay(AudioClipManager.instance.equip); ItemSystem.UseItem(targetItem.customId, 1); matItemSlotImage1.GetComponent <AiryUIAnimatedElement>().HideElement(); matItemSlotImage2.GetComponent <AiryUIAnimatedElement>().HideElement(); foreach (var i in matItems.Values) { ItemSystem.UseItem(i.customId, 1); yield return(new WaitForSeconds(0.1f)); } yield return(new WaitForSeconds(0.5f)); EffectManager.SkillUpgradeEffect(resultItemSlot.transform); yield return(new WaitForSeconds(0.3f)); SoundManager.instance.EffectSourcePlay(AudioClipManager.instance.dropItem); ItemSystem.SetObtainItem(ItemSystem.GetNextClassItemId(targetItem)); resultItem = ItemSystem.GetItem(ItemSystem.GetNextClassItemId(targetItem)); resultItemSlotImage.GetComponent <AiryUIAnimatedElement>().ShowElement(); Debugging.Log("합성성공!"); MissionSystem.AddClearPoint(MissionSystem.ClearType.EquipUpgrade); targetItem = null; matItems.Clear(); evolutionButton.interactable = true; isEndEvolution = true; RefreshUI(); yield return(null); }
void OnDestroy() { OnInit = null; _instance = null; }
IEnumerator RandomSelectAbility(int useItemAmount) { isSelectStart = true; int index = 0; int tempIndex = 0; float time = 0; UI_Manager.instance.PopupInterActiveCover.SetActive(true); Random.InitState(User.gachaSeed); int selectedIndex = Random.Range(0, abilitySlotList.Count); User.gachaSeed = Random.Range(0, 1000); SelectImage.GetComponent <Image>().enabled = true; while (time < 1) { tempIndex = Random.Range(0, abilitySlotList.Count); if (tempIndex == index) { index = Mathf.Clamp(tempIndex + 1, 0, abilitySlotList.Count - 1); } else { index = tempIndex; } SelectImage.transform.SetParent(abilitySlotList[index].transform); SelectImage.transform.localPosition = Vector3.zero; SoundManager.instance.EffectSourcePlay(AudioClipManager.instance.ui_button_default); yield return(new WaitForSeconds(Mathf.Clamp(1.0f - (time * 2), 0.1f, 1))); time += 0.05f; } while (index == selectedIndex) { index += 1; if (index > abilitySlotList.Count - 1) { index = 0; } SelectImage.transform.SetParent(abilitySlotList[index].transform); SelectImage.transform.localPosition = Vector3.zero; SoundManager.instance.EffectSourcePlay(AudioClipManager.instance.ui_button_default); yield return(new WaitForSeconds(0.1f)); } SelectImage.transform.SetParent(abilitySlotList[selectedIndex].transform); SelectImage.transform.localPosition = Vector3.zero; yield return(new WaitForSeconds(0.3f)); SoundManager.instance.EffectSourcePlay(AudioClipManager.instance.ui_pop); UI_Manager.instance.PopupInterActiveCover.SetActive(false); SelectImage.GetComponent <Image>().enabled = false; isSelectStart = false; if (ItemSystem.UseItem(ItemSystem.GetUserScroll().customId, useItemAmount)) { AbilitySystem.SetObtainAbility(abilityList[selectedIndex].id); MissionSystem.AddClearPoint(MissionSystem.ClearType.TotalUseScroll, useItemAmount); RefreshUI(); UI_Manager.instance.PopupGetAbility(abilityList[selectedIndex]); } else { RefreshUI(); } yield return(null); }
void LoadMissions(List <Mission> missions, Transform parent) { foreach (var mission in missions) { GameObject missionSlot = Instantiate(slotMissionPrefab, parent); missionImage = missionSlot.transform.GetChild(0).GetChild(0).GetComponent <Image>(); missionTitleText = missionSlot.transform.GetChild(1).GetChild(1).GetComponentInChildren <Text>(); missionDescriptionText = missionSlot.transform.GetChild(1).GetChild(0).GetComponent <Text>(); missionSlider = missionSlot.transform.GetChild(1).GetComponentInChildren <Slider>(); missionSliderText = missionSlider.GetComponentInChildren <Text>(); rewardItemImage = missionSlot.transform.GetChild(2).GetChild(1).GetComponent <Image>(); rewardItemCountText = rewardItemImage.GetComponentInChildren <Text>(); rewardButton = missionSlot.transform.GetChild(2).GetComponentInChildren <Button>(); clearPanel = missionSlot.transform.GetChild(3).gameObject; missionImage.sprite = MissionSystem.GetMissionImage(mission); if (mission.missionType == 2) { missionTitleText.text = MissionSystem.GetMissionName(mission.id) + string.Format(" {0} {1}", (mission.missionLevel + 1), LocalizationManager.GetText("MissionLevel")); } else { missionTitleText.text = MissionSystem.GetMissionName(mission.id); } missionDescriptionText.text = MissionSystem.GetMissionDescription(mission.id); missionSliderText.text = string.Format(" ({0}/{1})", mission.point, mission.clearPoint); missionSlider.value = ((float)mission.point / (float)mission.clearPoint); if (mission.rewardType == 3) { rewardItemImage.sprite = ItemSystem.GetItemImage(mission.rewardItemId); } else { rewardItemImage.sprite = Resources.Load <Sprite>(Common.GetCoinCrystalEnergyImagePath(mission.rewardType)); } rewardItemCountText.text = "x " + Common.GetThousandCommaText(mission.rewardItemCount); int missionid = mission.id; rewardButton.onClick.RemoveAllListeners(); rewardButton.onClick.AddListener(delegate { OnClickRewardButton(missionid); }); if (mission.clear) { rewardButton.GetComponentInChildren <Text>().text = LocalizationManager.GetText("missionClear"); rewardButton.interactable = false; clearPanel.SetActive(true); } else { clearPanel.SetActive(false); if (mission.enable) { rewardButton.interactable = true; rewardButton.GetComponentInChildren <Text>().text = LocalizationManager.GetText("missionReward"); } else { rewardButton.interactable = false; rewardButton.GetComponentInChildren <Text>().text = LocalizationManager.GetText("missionProgress"); } } missionSlot.SetActive(true); } }
// Use this for initialization void Start() { dataFolder = Application.dataPath+"/" + GData.dataResultsPath; Debug.Log("dataFolder:"+dataFolder); // setup play mode if (playMode == GData.PlayMode.Read_From_GData) { playMode = GData.playMode; } else { GData.playMode = playMode; } missionSys = GameObject.FindObjectOfType<MissionSystem>(); mainUI = GameObject.FindObjectOfType<MainUI>(); // according to the play mode, select a data collecter switch (playMode) { case GData.PlayMode.Free_Style: { db = ScriptableObject.CreateInstance<DataBase>(); mainUI.mission_description.text = "<size=24><b>Mission Description:</b></size>\n" + " Free Looking."; string str = "<b>Free Looking</b>\n" ; //+ "Please go back to Main Menu by Ctrl + U."; mainUI.SetTips(str); } break; } }
bool Save() { bool paSaved = false; bool bagSaved = false; bool skillSaved = false; bool missionSaved = false; bool shortcutSaved = false; try { using (SqlConnection connection = new SqlConnection(builder.ConnectionString)) { Debug.Log("DB Connection Start"); connection.Open(); StringBuilder sb = new StringBuilder(); //Save Player Attribute sb.Append("Update Player Set PlayerLevel = " + player.currentLevel.ToString() + ", PlayerName = '" + player.playerName + "', Exp = " + player.currentExp.ToString() + ", STR = " + player.str.ToString() + ", _Int = " + player._int.ToString() + ", Agi = " + player.agi.ToString() + ", AVBLPOINT = " + player.AvailablePoint.ToString() + ", SKILLPOINT = " + player.SkillPoint.ToString() + ", Job = '" + player.job.ToString() + "' WHERE ID = '" + id + "'"); string attribute = sb.ToString(); using (SqlCommand command = new SqlCommand(attribute, connection)) { if (command.ExecuteNonQuery() > 0) { Debug.Log("Player Attribute Save Success"); paSaved = true; } /*else * { * command.ExecuteReader(); * }*/ } sb.Remove(0, sb.Length); //Save Player Bag sb.Append("Update Bag Set "); bool isFirst = true; Equipment[] eqArray = Bag.transform.GetChild(1).GetComponent <ArmedEquipment>().equipmentList; for (int i = 0; i < eqArray.Length; i++) { if (!isFirst) { sb.Append(", "); } switch (i) { case 0: if (eqArray[i] != null) { sb.Append("Head = " + eqArray[i].id); } else { sb.Append("Head = -1"); } break; case 1: if (eqArray[i] != null) { sb.Append("Weapon = " + eqArray[i].id); } else { sb.Append("Weapon = -1"); } break; case 2: if (eqArray[i] != null) { sb.Append("Body = " + eqArray[i].id); } else { sb.Append("Body = -1"); } break; case 3: if (eqArray[i] != null) { sb.Append("Hand = " + eqArray[i].id); } else { sb.Append("Hand = -1"); } break; case 4: if (eqArray[i] != null) { sb.Append("Leg = " + eqArray[i].id); } else { sb.Append("Leg = -1"); } break; } isFirst = false; } List <Item> itemList = Bag.transform.GetChild(2).GetComponent <Bag>().itemList; for (int i = 0; i < 24; i++) { if (!isFirst) { sb.Append(", "); } if (i < itemList.Count) { sb.Append(string.Format("Storage_{0}_ID = {1}, ", i + 1, itemList[i].id.ToString())); sb.Append(string.Format("Storage_{0}_Unit = {1}", i + 1, itemList[i].unit.ToString())); isFirst = false; } else { sb.Append(string.Format("Storage_{0}_ID = -1, ", i + 1)); sb.Append(string.Format("Storage_{0}_Unit = -1", i + 1)); isFirst = false; } } sb.Append(", Money = " + Bag.transform.GetChild(2).GetComponent <Bag>().coin.unit.ToString()); sb.Append(" Where ID = 1"); string bag = sb.ToString(); using (SqlCommand command = new SqlCommand(bag, connection)) { if (command.ExecuteNonQuery() > 0) { Debug.Log("Bag Save Success"); bagSaved = true; } } sb.Remove(0, sb.Length); isFirst = true; //Save SKill sb.Append("Update Skill Set "); for (int i = 0; i < player.Skill.Length; i++) { if (!isFirst) { sb.Append(", "); } sb.Append(string.Format("Skill_{0}_Point = {1}", i + 1, player.Skill[i])); isFirst = false; } sb.Append(" Where ID = 1"); string skill = sb.ToString(); using (SqlCommand command = new SqlCommand(skill, connection)) { if (command.ExecuteNonQuery() > 0) { Debug.Log("Skill Save Success"); skillSaved = true; } } sb.Remove(0, sb.Length); isFirst = true; //Save Shortcut sb.Append("Update Shortcut Set "); GameObject[] temp = Shortcut.GetComponent <Shortcut>().ShortCutArray; for (int i = 0; i < temp.Length; i++) { if (!isFirst) { sb.Append(", "); } if (temp[i].transform.childCount > 0) { sb.Append(string.Format("Shortcut_{0}_ID = {1}", i + 1, temp[i].transform.GetChild(0).GetComponent <DragAndDropItem>().ItemId)); } else { sb.Append(string.Format("Shortcut_{0}_ID = -1", i + 1)); } isFirst = false; } sb.Append(" Where ID = 1"); string shortcut = sb.ToString(); using (SqlCommand command = new SqlCommand(shortcut, connection)) { if (command.ExecuteNonQuery() > 0) { Debug.Log("Shortcut Save Success"); shortcutSaved = true; } } sb.Remove(0, sb.Length); isFirst = true; //Save Mission sb.Append("Update Mission Set "); MissionSystem ms = GameManager.player.GetComponent <MissionSystem>(); for (int i = 0; i < ms.mission.Length; i++) { if (!isFirst) { sb.Append(", "); } sb.Append(string.Format("Mission_{0}_progress = {1}", i + 1, ms.mission[i].Getcomplete() ? 1 : 0)); isFirst = false; } sb.Append(" Where ID = 1"); string mission = sb.ToString(); using (SqlCommand command = new SqlCommand(mission, connection)) { if (command.ExecuteNonQuery() > 0) { Debug.Log("Mission Save Success"); missionSaved = true; } } sb.Remove(0, sb.Length); connection.Close(); Debug.Log("DB Connection End"); } } catch (SqlException e) { Debug.Log(e.ToString()); } return(paSaved && bagSaved && skillSaved && shortcutSaved && missionSaved); }
public bool HasEndedTurn() { return(MissionSystem.HasCompletedGlobal("find_enemy")); }
void Press_OnClick() { SetChoose(); MissionSystem.GetInstance()._MissionSystemMain._MissionSystemCell.SetHide(); MissionSystem.GetInstance()._MissionSystemMain._MissionSystemCell = this; }
void MissionParser(SqlDataReader reader) { MissionSystem ms = player.gameObject.GetComponent <MissionSystem>(); for (int i = 0; i < reader.FieldCount; i++) { if (reader.GetValue(i) != null) { switch (reader.GetName(i).ToLower()) { case "mission_1_progress": if (reader.GetBoolean(i) != false) { ms.mission[0].Setcomplete(true); ms.MissionStart(1); } break; case "mission_2_progress": if (reader.GetBoolean(i) != false) { ms.mission[1].Setcomplete(true); ms.MissionStart(2); } break; case "mission_3_progress": if (reader.GetBoolean(i) != false) { ms.mission[2].Setcomplete(true); ms.MissionStart(3); } break; case "mission_4_progress": if (reader.GetBoolean(i) != false) { ms.mission[3].Setcomplete(true); ms.MissionStart(4); } break; case "mission_5_progress": if (reader.GetBoolean(i) != false) { ms.mission[4].Setcomplete(true); ms.MissionStart(5); } break; case "mission_6_progress": if (reader.GetBoolean(i) != false) { ms.mission[5].Setcomplete(true); ms.MissionStart(6); } break; case "mission_7_progress": if (reader.GetBoolean(i) != false) { ms.mission[6].Setcomplete(true); ms.MissionStart(7); } break; case "mission_8_progress": if (reader.GetBoolean(i) != false) { ms.mission[7].Setcomplete(true); ms.MissionStart(8); } break; case "mission_9_progress": if (reader.GetBoolean(i) != false) { ms.mission[8].Setcomplete(true); ms.MissionStart(9); } break; case "mission_10_progress": if (reader.GetBoolean(i) != false) { ms.mission[9].Setcomplete(true); ms.MissionStart(10); } break; case "mission_11_progress": if (reader.GetBoolean(i) != false) { ms.mission[10].Setcomplete(true); ms.MissionStart(11); } break; case "mission_12_progress": if (reader.GetBoolean(i) != false) { ms.mission[11].Setcomplete(true); ms.MissionStart(12); } break; case "mission_13_progress": if (reader.GetBoolean(i) != false) { ms.mission[12].Setcomplete(true); ms.MissionStart(13); } break; case "mission_14_progress": if (reader.GetBoolean(i) != false) { ms.mission[13].Setcomplete(true); ms.MissionStart(14); } break; case "mission_15_progress": if (reader.GetBoolean(i) != false) { ms.mission[14].Setcomplete(true); ms.MissionStart(15); } break; case "mission_16_progress": if (reader.GetBoolean(i) != false) { ms.mission[15].Setcomplete(true); ms.MissionStart(16); } break; case "mission_17_progress": if (reader.GetBoolean(i) != false) { ms.mission[16].Setcomplete(true); ms.MissionStart(17); } break; case "mission_18_progress": if (reader.GetBoolean(i) != false) { ms.mission[17].Setcomplete(true); ms.MissionStart(18); } break; case "mission_19_progress": if (reader.GetBoolean(i) != false) { ms.mission[18].Setcomplete(true); ms.MissionStart(19); } break; case "mission_20_progress": if (reader.GetBoolean(i) != false) { ms.mission[19].Setcomplete(true); } break; } } } }
public QuestAttr(MissionSystem questAttr, int id) { this.questAttr = questAttr; this.id = id; }