예제 #1
0
 // Use this for initialization
 void Start()
 {
     shotState      = 0;
     gm             = GameObject.Find("BossPerformance");
     MissileManager = gm.GetComponent <MissileManager_M>();
     player         = GameObject.FindWithTag("Player");
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     gm             = GameObject.Find("BossStage");
     MissileManager = gm.GetComponent <MissileManager_M>();
     ShotState      = 0;
     i      = (int)(transform.position.x - 62) / 6;
     player = MissileManager.target;
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     shotState      = 0;
     gm             = GameObject.Find("BeforBoss");
     MissileManager = gm.GetComponent <MissileManager_M>();
     pos            = transform.position;
     player         = GameObject.FindWithTag("Player");
 }
예제 #4
0
 void Start()
 {
     pos         = transform.position;
     audioSource = GetComponent <AudioSource>();
     Beam.GetComponent <ParticleSystem>().Stop();
     missiles       = new GameObject[8];
     TakoAnime      = GetComponent <Animator>();
     BossState      = 0;
     tako           = GetComponent <Rigidbody>();
     Lqqp           = 0;
     MissileManager = GetComponent <MissileManager_M>();
     isPlayed       = false;
 }
예제 #5
0
 void Start()
 {
     performState     = 0;
     missiles         = new GameObject[8];
     MissileManager   = GetComponent <MissileManager_M>();
     PlayerMove       = player.GetComponent <PlayerMove_M> ();
     PlayerMove.BP    = false;
     PlayerMove.FinBP = false;
     PerformanceCam   = transform.GetChild(0).gameObject;
     PerformanceCam.GetComponent <Camera>().enabled   = false;
     Performancecam1.GetComponent <Camera>().enabled  = false;
     Performancecam2R.GetComponent <Camera>().enabled = false;
     Performancecam2L.GetComponent <Camera>().enabled = false;
     Performancecam3.GetComponent <Camera>().enabled  = false;
     BossCamera.GetComponent <Camera>().enabled       = false;
     LightR      = SearchLightR.transform.GetChild(0).gameObject;
     LightL      = SearchLightL.transform.GetChild(0).gameObject;
     audioSource = GetComponent <AudioSource>();
 }
예제 #6
0
 // Use this for initialization
 void Start()
 {
     gm             = GameObject.Find("BossStage");
     MissileManager = gm.GetComponent <MissileManager_M>();
     ShotState      = 0;
 }