// Use this for initialization void Start() { shotState = 0; gm = GameObject.Find("BossPerformance"); MissileManager = gm.GetComponent <MissileManager_M>(); player = GameObject.FindWithTag("Player"); }
// Use this for initialization void Start() { gm = GameObject.Find("BossStage"); MissileManager = gm.GetComponent <MissileManager_M>(); ShotState = 0; i = (int)(transform.position.x - 62) / 6; player = MissileManager.target; }
// Use this for initialization void Start() { shotState = 0; gm = GameObject.Find("BeforBoss"); MissileManager = gm.GetComponent <MissileManager_M>(); pos = transform.position; player = GameObject.FindWithTag("Player"); }
void Start() { pos = transform.position; audioSource = GetComponent <AudioSource>(); Beam.GetComponent <ParticleSystem>().Stop(); missiles = new GameObject[8]; TakoAnime = GetComponent <Animator>(); BossState = 0; tako = GetComponent <Rigidbody>(); Lqqp = 0; MissileManager = GetComponent <MissileManager_M>(); isPlayed = false; }
void Start() { performState = 0; missiles = new GameObject[8]; MissileManager = GetComponent <MissileManager_M>(); PlayerMove = player.GetComponent <PlayerMove_M> (); PlayerMove.BP = false; PlayerMove.FinBP = false; PerformanceCam = transform.GetChild(0).gameObject; PerformanceCam.GetComponent <Camera>().enabled = false; Performancecam1.GetComponent <Camera>().enabled = false; Performancecam2R.GetComponent <Camera>().enabled = false; Performancecam2L.GetComponent <Camera>().enabled = false; Performancecam3.GetComponent <Camera>().enabled = false; BossCamera.GetComponent <Camera>().enabled = false; LightR = SearchLightR.transform.GetChild(0).gameObject; LightL = SearchLightL.transform.GetChild(0).gameObject; audioSource = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { gm = GameObject.Find("BossStage"); MissileManager = gm.GetComponent <MissileManager_M>(); ShotState = 0; }