public bool MinionAllowed(Minion m) { return HasFlag(TargetTypeFlag.Minion) && m != null && TargetScanner(m.GUID) && ((HasFlag(TargetTypeFlag.Friendly) && m.IsFriendly(GameState.ActiveMorphid.GUID)) || (HasFlag(TargetTypeFlag.Enemy) && m.IsEnemy(GameState.ActiveMorphid.GUID))); }