private void ObstructOtherPlayer(GameObject otherPlayer) { controller.Follow(otherPlayer.transform, 0.3f); if (Random.Range(0, 100) < 50) { // kick other player Debug.Log("AI kicking"); controller.Kick(); } else { // or grab other player Debug.Log("AI grabbing"); controller.Grab(); } }
public void GetGrabbedBy(Transform otherPlayer) { MinifigControllerH minifigController = GetComponent <MinifigControllerH>(); minifigController.Follow(otherPlayer); }