void EndGame() { isPlaying = false; mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress())); }
void EndGame() { //faucet.AnimationState.Complete -= EndGame; mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress())); }
void EndGame() { isPotOn = false; GameSound.gameSound.StopSFX(); mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress())); }
void EndGame() { mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress())); }
void EndGame(Spine.TrackEntry entry) { faucetSkeleton.AnimationState.Complete -= EndGame; mdb.EndedGameWin(mdb.maxScore - (mdb.maxScore * mdb.getTimeProgress())); }