//test setup is a single Block Erupter //GPU is disabled //should return 1 device as -d? is used public void DeviceList_ReturnsDevices() { //arrange MinerConfiguration minerConfiguration = new MinerConfiguration(); minerConfiguration.ExecutablePath = executablePath; minerConfiguration.MinerBackend = MinerBackend.Bfgminer; minerConfiguration.DisableGpu = true; Miner miner = new Miner(minerConfiguration); //act List <Device> devices = miner.DeviceList(); //assert Assert.IsTrue(devices.Count > 0); Assert.IsTrue(devices.First().Kind == DeviceKind.USB); }
public void DeviceList_ReturnsDevices() { //arrange MinerConfiguration minerConfiguration = new MinerConfiguration(); minerConfiguration.ExecutablePath = executablePath; minerConfiguration.MinerBackend = MinerBackend.Bfgminer; minerConfiguration.DisableGpu = true; Miner miner = new Miner(minerConfiguration); //act List<Device> devices = miner.DeviceList(); //assert Assert.IsTrue(devices.Count > 0); Assert.IsTrue(devices.First().Kind == DeviceKind.USB); }
static void Main(string[] args) { //examples of using MultiMiner.Xgminer.dll and MultiMiner.Xgminer.Api.dll //download and install the latest version of bfgminer const string executablePath = @"D:\bfgminer\"; const string executableName = "bfgminer.exe"; MinerBackend minerBackend = MinerBackend.Bfgminer; Console.WriteLine("Downloading and installing {0} from {1} to the directory {2}", executableName, Xgminer.Installer.GetMinerDownloadRoot(minerBackend), executablePath); //download and install bfgminer from the official website Xgminer.Installer.InstallMiner(minerBackend, executablePath); try { //create an instance of Miner with the downloaded executable MinerConfiguration minerConfiguration = new MinerConfiguration() { MinerBackend = minerBackend, ExecutablePath = Path.Combine(executablePath, executableName) }; Miner miner = new Miner(minerConfiguration); //use it to iterate through devices List <Device> deviceList = miner.DeviceList(); Console.WriteLine("Using {0} to list available mining devices", executableName); //output devices foreach (Device device in deviceList) { Console.WriteLine("Device detected: {0}\t{1}\t{2}", device.Kind, device.Driver, device.Identifier); } //start mining if there are devices if (deviceList.Count > 0) { Console.WriteLine("{0} device(s) detected, mining Bitcoin on Bitminter using all devices", deviceList.Count); //setup a pool MiningPool pool = new MiningPool() { Host = "mint.bitminter.com", Port = 3333, Username = "******", Password = "******" }; minerConfiguration.Pools.Add(pool); //specify algorithm minerConfiguration.Algorithm = CoinAlgorithm.SHA256; //disable GPU mining minerConfiguration.DisableGpu = true; //specify device indexes to use for (int i = 0; i < deviceList.Count; i++) { minerConfiguration.DeviceIndexes.Add(i); } //enable RPC API minerConfiguration.ApiListen = true; minerConfiguration.ApiPort = 4028; Console.WriteLine("Launching {0}", executableName); //start mining miner = new Miner(minerConfiguration); System.Diagnostics.Process minerProcess = miner.Launch(); try { //get an API context Xgminer.Api.ApiContext apiContext = new Xgminer.Api.ApiContext(minerConfiguration.ApiPort); try { //mine for one minute, monitoring hashrate via the API for (int i = 0; i < 6; i++) { Thread.Sleep(1000 * 10); //sleep 10s //query the miner process via its RPC API for device information List <Xgminer.Api.DeviceInformation> deviceInformation = apiContext.GetDeviceInformation(); //output device information foreach (Xgminer.Api.DeviceInformation item in deviceInformation) { Console.WriteLine("Hasrate for device {0}: {1} current, {2} average", item.Index, item.CurrentHashrate, item.AverageHashrate); } } } finally { Console.WriteLine("Quitting mining via the RPC API"); //stop mining, try the API first apiContext.QuitMining(); } } finally { Console.WriteLine("Killing any remaining process"); //then kill the process try { minerProcess.Kill(); minerProcess.WaitForExit(); minerProcess.Close(); } catch (InvalidOperationException ex) { //already closed } } } else { Console.WriteLine("No devices capable of mining detected"); } } finally { Console.WriteLine("Cleaning up, deleting directory {0}", executablePath); Directory.Delete(executablePath, true); } Console.WriteLine("Press any key to exit"); Console.ReadKey(); }