예제 #1
0
 static void OnSetMin(MySyncPistonBase sync, ref MinMsg msg, MyNetworkClient sender)
 {
     sync.Entity.MinLimit = msg.Min;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
예제 #2
0
        public void SetMin(float v)
        {
            var msg = new MinMsg();

            msg.EntityId = Entity.EntityId;
            msg.Min      = v;

            OnSetMin(this, ref msg, Sync.Clients.LocalClient);
            Sync.Layer.SendMessageToAll(ref msg);
        }
예제 #3
0
 static void OnSetMin(MySyncPistonBase sync, ref MinMsg msg, MyNetworkClient sender)
 {
     sync.Entity.MinLimit = msg.Min;
 }
예제 #4
0
        public void SetMin(float v)
        {
            var msg = new MinMsg();
            msg.EntityId = Entity.EntityId;
            msg.Min = v;

            OnSetMin(this, ref msg, Sync.Clients.LocalClient);
            Sync.Layer.SendMessageToAll(ref msg);
        }
예제 #5
0
 static void OnSetMin(MySyncPistonBase sync, ref MinMsg msg, MyNetworkClient sender)
 {
     sync.Entity.MinLimit = msg.Min;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
예제 #6
0
 static void OnSetMin(MySyncPistonBase sync, ref MinMsg msg, MyNetworkClient sender)
 {
     sync.Entity.MinLimit = msg.Min;
 }