예제 #1
0
    // Use this for initialization
    void Awake()
    {
        GameObject target_object = GameObject.FindGameObjectWithTag("Player");

        target_transform = target_object.transform;
        slider           = FindObjectOfType <SexualitySlider>();
    }
예제 #2
0
 void Awake()
 {
     _rigidbody              = GetComponent <Rigidbody2D>();
     _particleSystem         = GetComponent <ParticleSystem>();
     _rigidbody.gravityScale = 0.0f;
     pos        = transform.position;
     tr         = transform;
     paintTimer = GetComponent <PaintTimer>();
     slider     = FindObjectOfType <SexualitySlider>();
     //_groundedActionState = new GroundedActionState(this);
     //_airborneActionState = new AirborneActionState(this);
 }
예제 #3
0
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(this.gameObject);
        }

        DontDestroyOnLoad(this);

        slider = GetComponent <Slider>();
    }
예제 #4
0
 void Awake()
 {
     playerModel = FindObjectOfType <PlayerModel>();
     slider      = FindObjectOfType <SexualitySlider>();
 }