// Use this for initialization void Awake() { GameObject target_object = GameObject.FindGameObjectWithTag("Player"); target_transform = target_object.transform; slider = FindObjectOfType <SexualitySlider>(); }
void Awake() { _rigidbody = GetComponent <Rigidbody2D>(); _particleSystem = GetComponent <ParticleSystem>(); _rigidbody.gravityScale = 0.0f; pos = transform.position; tr = transform; paintTimer = GetComponent <PaintTimer>(); slider = FindObjectOfType <SexualitySlider>(); //_groundedActionState = new GroundedActionState(this); //_airborneActionState = new AirborneActionState(this); }
void Awake() { if (instance == null) { instance = this; } else { Destroy(this.gameObject); } DontDestroyOnLoad(this); slider = GetComponent <Slider>(); }
void Awake() { playerModel = FindObjectOfType <PlayerModel>(); slider = FindObjectOfType <SexualitySlider>(); }