예제 #1
0
	void Start() {
		currentScene = Object.Instantiate (scenePrefabs[0]);
		metricController = GetComponent<MetricController>();
		totalTimeSpentDrinkingCoffee = 0.0f;
		Debug.Log (currentScene.ToString ());
		fader = c.GetComponent<Fade> ();
		IsGameOver = false;
		fader.FadeIn ();
	}
예제 #2
0
파일: UpateUI.cs 프로젝트: JimSRush/Coffee
	// Use this for initialization
	void Start () {
		gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
		metricController = gameController.GetComponent<MetricController>();
		Metrics = metricController.GetMetrics();

		metric1.text = Metrics [0];
		metric2.text = Metrics [1];
		metric3.text = Metrics [2];
		//update metrics here

	}