void Start() { currentScene = Object.Instantiate (scenePrefabs[0]); metricController = GetComponent<MetricController>(); totalTimeSpentDrinkingCoffee = 0.0f; Debug.Log (currentScene.ToString ()); fader = c.GetComponent<Fade> (); IsGameOver = false; fader.FadeIn (); }
// Use this for initialization void Start () { gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>(); metricController = gameController.GetComponent<MetricController>(); Metrics = metricController.GetMetrics(); metric1.text = Metrics [0]; metric2.text = Metrics [1]; metric3.text = Metrics [2]; //update metrics here }