private static void CreateOrEditEvent(Session Session, ClientMessage Message) { RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId); if (Instance == null || !Instance.CheckUserRights(Session, true) || Instance.Info.AccessType != RoomAccessType.Open) { return; } int CategoryId = Message.PopWiredInt32(); string Name = UserInputFilter.FilterString(Message.PopString()).Trim(); string Description = UserInputFilter.FilterString(Message.PopString()).Trim(); int TagCount = Message.PopWiredInt32(); List <string> Tags = new List <string>(); for (int i = 0; (i < TagCount && i < 2); i++) { string Tag = UserInputFilter.FilterString(Message.PopString()).Trim().ToLower(); if (Tag.Length > 25) { Tag = Tag.Substring(0, 25); } if (Tag.Length > 0 && !Tags.Contains(Tag)) { Tags.Add(Tag); } } if (!Instance.HasOngoingEvent) { Session.MessengerFriendCache.BroadcastToFriends(MessengerFriendEventComposer.Compose(Session.CharacterId, MessengerFriendEventType.EventStarted, Name)); } Instance.StartOrUpdateEvent(Name, Description, CategoryId, Tags); }
public static bool ProgressUserAchievement(SqlDatabaseClient MySqlClient, Session Session, string AchievementGroup, int ProgressAmount) { if (!mAchievements.ContainsKey(AchievementGroup)) { return(false); } Achievement AchievementData = null; lock (mSyncRoot) { AchievementData = mAchievements[AchievementGroup]; } UserAchievement UserData = Session.AchievementCache.GetAchievementData(AchievementGroup); int TotalLevels = AchievementData.Levels.Count; if (UserData != null && UserData.Level == TotalLevels) { return(false); // done, no more. } int TargetLevel = (UserData != null ? UserData.Level + 1 : 1); if (TargetLevel > TotalLevels) { TargetLevel = TotalLevels; } AchievementLevel TargetLevelData = AchievementData.Levels[TargetLevel]; int NewProgress = (UserData != null ? UserData.Progress + ProgressAmount : ProgressAmount); int NewLevel = (UserData != null ? UserData.Level : 0); int NewTarget = NewLevel + 1; if (NewTarget > TotalLevels) { NewTarget = TotalLevels; } if (NewProgress >= TargetLevelData.Requirement) { NewLevel++; NewTarget++; int ProgressRemainder = NewProgress - TargetLevelData.Requirement; NewProgress = 0; Badge BadgeData = RightsManager.GetBadgeByCode(AchievementGroup + TargetLevel); if (NewTarget > TotalLevels) { NewTarget = TotalLevels; } Session.BadgeCache.UpdateAchievementBadge(MySqlClient, AchievementGroup, BadgeData); Session.NewItemsCache.MarkNewItem(MySqlClient, 4, BadgeData.Id); Session.SendData(InventoryNewItemsComposer.Compose(4, BadgeData.Id)); Session.CharacterInfo.UpdateActivityPointsBalance(MySqlClient, TargetLevelData.PixelReward); Session.SendData(ActivityPointsBalanceComposer.Compose(Session.CharacterInfo.ActivityPointsBalance, TargetLevelData.PixelReward)); Session.SendData(AchievementUnlockedComposer.Compose(AchievementData, TargetLevel, TargetLevelData.PointsReward, TargetLevelData.PixelReward)); Session.AchievementCache.AddOrUpdateData(MySqlClient, AchievementGroup, NewLevel, NewProgress); Session.CharacterInfo.UpdateScore(MySqlClient, TargetLevelData.PointsReward); Session.SendData(AchievementScoreUpdateComposer.Compose(Session.CharacterInfo.Score)); AchievementLevel NewLevelData = AchievementData.Levels[NewTarget]; Session.SendData(AchievementProgressComposer.Compose(AchievementData, NewTarget, NewLevelData, TotalLevels, Session.AchievementCache.GetAchievementData(AchievementGroup))); Session.SendInfoUpdate(); Session.MessengerFriendCache.BroadcastToFriends(MessengerFriendEventComposer.Compose(Session.CharacterId, MessengerFriendEventType.AchievementUnlocked, BadgeData.Code)); RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId); if (Instance != null) { Instance.BroadcastMessage(RoomUserBadgesComposer.Compose(Session.CharacterId, Session.BadgeCache.EquippedBadges)); } if (ProgressRemainder > 0) { ProgressUserAchievement(MySqlClient, Session, AchievementGroup, ProgressRemainder); } return(true); } Session.AchievementCache.AddOrUpdateData(MySqlClient, AchievementGroup, NewLevel, NewProgress); Session.SendData(AchievementProgressComposer.Compose(AchievementData, TargetLevel, TargetLevelData, TotalLevels, Session.AchievementCache.GetAchievementData(AchievementGroup))); return(false); }
public static void ProgressUserQuest(Session Session, QuestType QuestType, uint EventData = 0) { if (Session.QuestCache.CurrentQuestId <= 0) { return; } Quest UserQuest = GetQuest(Session.QuestCache.CurrentQuestId); if (UserQuest == null || UserQuest.GoalType != QuestType) { return; } int CurrentProgress = Session.QuestCache.GetQuestProgress(UserQuest.Id); int NewProgress = CurrentProgress; bool PassQuest = false; switch (QuestType) { default: NewProgress++; if (NewProgress >= UserQuest.GoalData) { PassQuest = true; } break; case QuestType.EXPLORE_FIND_ITEM: if (EventData != UserQuest.GoalData) { return; } NewProgress = (int)UserQuest.GoalData; PassQuest = true; break; } using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient()) { Session.QuestCache.AddOrUpdateData(MySqlClient, UserQuest.Id, NewProgress, !PassQuest); if (PassQuest) { Session.CharacterInfo.UpdateActivityPointsBalance(MySqlClient, UserQuest.Reward); Quest NextQuest = GetNextQuestInSeries(UserQuest.Category, UserQuest.Number + 1); if (NextQuest != null) { Session.QuestCache.AddOrUpdateData(MySqlClient, NextQuest.Id, 0, true); } } } Session.SendData(QuestStartedComposer.Compose(Session, UserQuest)); if (PassQuest) { Session.SendData(QuestCompletedComposer.Compose(Session, UserQuest)); Session.SendData(ActivityPointsBalanceComposer.Compose(Session.CharacterInfo.ActivityPointsBalance, UserQuest.Reward)); GetList(Session, null); Session.MessengerFriendCache.BroadcastToFriends(MessengerFriendEventComposer.Compose(Session.CharacterId, MessengerFriendEventType.QuestCompleted, UserQuest.Category + "." + UserQuest.QuestName)); } }