public void Execute()
            {
                Mesh m = m_Mesh.mesh;

                //Undo.RecordObject(m, "AutoFix"); //too slow on big mesh
                MeshUtil.FixNormalAndBound(m);
            }
예제 #2
0
 private void _FixNormalAndBound()
 {
     MeshUtil.FixNormalAndBound(m_Mesh.mesh);
 }