//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(ProjectionState pProjectionState, IProjectionVisualSettings pSettings) { vProjectionState = pProjectionState; vSettings = (ProjectionVisualSettingsStandard)pSettings; //// vSpotObj = new GameObject("Spot"); vSpotObj.transform.SetParent(gameObject.transform, false); vSpotObj.transform.localScale = Vector3.zero; MeshFilter spotFilt = vSpotObj.AddComponent <MeshFilter>(); MeshUtil.BuildCircleMesh(spotFilt.mesh, 0.5f, 32); vSpotMesh = spotFilt.mesh; MeshRenderer spotRend = vSpotObj.AddComponent <MeshRenderer>(); spotRend.sharedMaterial = Materials.GetLayer(Materials.Layer.AboveText, Materials.DepthHintMax); //// vLineObj = GameObject.CreatePrimitive(PrimitiveType.Cube); vLineObj.name = "Line"; vLineObj.transform.SetParent(gameObject.transform, false); vLineObj.transform.localScale = Vector3.zero; vLineMesh = vLineObj.GetComponent <MeshFilter>().mesh; MeshRenderer lineRend = vLineObj.GetComponent <MeshRenderer>(); lineRend.sharedMaterial = Materials.GetLayer(Materials.Layer.AboveText, Materials.DepthHintMax); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void Build(ProjectionState pProjectionState, IProjectionVisualSettings pSettings) { vProjectionState = pProjectionState; vSettings = (ProjectionVisualSettingsStandard)pSettings; //// vSpotObj = new GameObject("Spot"); vSpotObj.transform.SetParent(gameObject.transform, false); vSpotObj.transform.localScale = Vector3.zero; MeshFilter spotMeshFilt = vSpotObj.AddComponent <MeshFilter>(); MeshUtil.BuildCircleMesh(spotMeshFilt.mesh, 0.5f, 32); MeshRenderer spotMeshRend = vSpotObj.AddComponent <MeshRenderer>(); spotMeshRend.sharedMaterial = new Material(Shader.Find("Unlit/AlphaSelfIllum")); spotMeshRend.sharedMaterial.renderQueue += 100; //// vLineObj = GameObject.CreatePrimitive(PrimitiveType.Cube); vLineObj.name = "Line"; vLineObj.transform.SetParent(gameObject.transform, false); vLineObj.transform.localScale = Vector3.zero; vLineObj.renderer.sharedMaterial = new Material(Shader.Find("Unlit/AlphaSelfIllum")); vLineObj.renderer.sharedMaterial.renderQueue += 200; }