void Dig(MeshCreator world) { Vector2 newPosition = new Vector2(Mathf.RoundToInt(m_t.position.x - m_gap), Mathf.RoundToInt(m_t.position.y - m_gap)); bool isDiggingThisFrame = world.RemoveBlock(new Vector2[4] { new Vector2((m_t.position.x - m_box.bounds.extents.x) + m_gap, (m_t.position.y - m_box.bounds.extents.y) + m_gap), new Vector2((m_t.position.x - m_box.bounds.extents.x) + m_gap, (m_t.position.y + m_box.bounds.extents.y) + m_gap), new Vector2((m_t.position.x + m_box.bounds.extents.x) + m_gap, (m_t.position.y - m_box.bounds.extents.y) + m_gap), new Vector2((m_t.position.x + m_box.bounds.extents.x) + m_gap, (m_t.position.y + m_box.bounds.extents.y) + m_gap) } ); if (isDiggingThisFrame) { digged = true; } if (newPosition != lastPosition) { isDigging = digged; digged = false; } lastPosition = newPosition; }