public void OnAudioFilterRead(float[] data, int channels) //this function runs repeatedly during audiolistener recording { for (int i = 0; i < data.Length; i++) { float x = 6.0f - Mathf.Abs(data [i] * 32767 * 0.0002f); if (x < 0) { x = 0.1f; } mc.RoundnessSlider(x); } }