private void AddActors(IEnumerable <GameRolePlayActorInformations> actors) { foreach (var actor in actors) { if (actor is GameRolePlayGroupMonsterInformations monster) { Monsters.Add(new MonsterGroup(monster.StaticInfos, monster.ContextualId, monster.Disposition.CellId)); continue; } if (actor is GameRolePlayNpcInformations npc) { Npcs.Add(new Npc(npc.Disposition.CellId, npc.ContextualId, npc.NpcId)); continue; } if (actor is GameRolePlayCharacterInformations player) { Players.Add(new Player(actor.Disposition.CellId, player.ContextualId, player.Name)); continue; } if (actor is GameRolePlayMerchantInformations merchant) { Merchants.Add(new Merchant(merchant.Disposition.CellId, merchant.ContextualId, merchant.SellType, merchant.Name)); continue; } Entities.Add(new Entity.Entity(actor.ContextualId, actor.Disposition.CellId)); } }
public async Task OnGet(string returnUrl = null) { Merchants = await _db.Merchant.Select(x => new SelectListItem { Value = x.Id.ToString(), Text = x.Name }).ToListAsync(); Merchants.Add(new SelectListItem { Value = "0", Text = "Non Merchant", Selected = true }); ReturnUrl = returnUrl; }
void NewGame() { var assets = Resolve <IAssetManager>(); PartyMembers.Clear(); foreach (PartyCharacterId charId in Enum.GetValues(typeof(PartyCharacterId))) { PartyMembers.Add(charId, assets.LoadCharacter(AssetType.PartyMember, charId)); } Npcs.Clear(); foreach (NpcCharacterId charId in Enum.GetValues(typeof(NpcCharacterId))) { Npcs.Add(charId, assets.LoadCharacter(AssetType.Npc, charId)); } Chests.Clear(); foreach (ChestId id in Enum.GetValues(typeof(ChestId))) { Chests.Add(id, assets.LoadChest(id)); } Merchants.Clear(); foreach (MerchantId id in Enum.GetValues(typeof(MerchantId))) { Merchants.Add(id, assets.LoadMerchant(id)); } _party.Clear(); Raise(new AddPartyMemberEvent(PartyCharacterId.Tom)); Raise(new AddPartyMemberEvent(PartyCharacterId.Rainer)); Raise(new AddPartyMemberEvent(PartyCharacterId.Drirr)); Raise(new AddPartyMemberEvent(PartyCharacterId.Sira)); Raise(new AddPartyMemberEvent(PartyCharacterId.Mellthas)); Raise(new AddPartyMemberEvent(PartyCharacterId.Khunag)); SetupTestState(); Raise(new ReloadAssetsEvent()); // No need to keep character info cached once we've loaded it. New game is also a good point to clear out state. Raise(new PartyChangedEvent()); Raise(new LoadMapEvent(MapDataId.Toronto2DGesamtkarteSpielbeginn)); Raise(new StartClockEvent()); Loaded = true; }
public void SummingUpYear() { Age++; Merchants.Sort((a, b) => b.Gold.CompareTo(a.Gold)); Console.WriteLine("All merchants and they gold:"); PrintAllMerchants(); Console.WriteLine("20% of the most unsuccessful merchants, who will be excluded:"); Int32 toDelete = Merchants.Count / 5; Int32 eightyPercent = Merchants.Count - toDelete; for (int i = Merchants.Count - 1; i >= eightyPercent; i--) { Console.WriteLine("\tPlace #" + (i + 1) + " " + Merchants[i].Name + " with " + Merchants[i].Gold + " gold"); Merchants.RemoveAt(i); } Console.WriteLine(); Console.WriteLine("New merchants:"); for (int i = 0; i < toDelete; i++) { MerchantTypes type = Merchants[i].OwnType; switch (type) { case MerchantTypes.altruist: { Merchants.Add(new Altruist("Altruist_" + Age + "_" + i, this)); break; } case MerchantTypes.quirky: { Merchants.Add(new Quirky("Quirky_" + Age + "_" + i, this)); break; } case MerchantTypes.resentful: { Merchants.Add(new Resentful("Resentful_" + Age + "_" + i, this)); break; } case MerchantTypes.slyboots: { Merchants.Add(new Slyboots("Slyboots_" + Age + "_" + i, this)); break; } case MerchantTypes.swindler: { Merchants.Add(new Swindler("Swindler_" + Age + "_" + i, this)); break; } case MerchantTypes.unpredictable: { Merchants.Add(new Unpredictable("Unpredictable_" + Age + "_" + i, this)); break; } } Console.WriteLine("\t" + Merchants.Last().Name); } Console.WriteLine(); foreach (var item in Merchants) { item.NullifyGold(); } Deals = new List <Deal>(); IsSummedUp = true; }
public void AddMerchant(Merchant merchant) { Merchants.Add(merchant); }
public void LoadMerchants() { Merchants.Add(EfMerchantRepository.CreateMerchant_Amazon()); Merchants.Add(EfMerchantRepository.CreateMerchant_Apple()); }