void UpgradeTab() { if (Input.GetButtonDown ("Upgrades")) { if (inUpgrades){ menutabs = Menutabs.Gameplay; inUpgrades = false; Time.timeScale = 1; menuObjects [(int)Menutabs.Upgrade].GetComponent<Upgrade> ().AddPoints (); } else { menutabs = Menutabs.Upgrade; inUpgrades = true; Time.timeScale = 0; } CheckTab (); } }
public void ChangeTab(int id) { menutabs = (Menutabs)id; CheckTab (); }
void Pause() { if (Input.GetButtonDown("Pause")){ if (inPause) { menutabs = Menutabs.Gameplay; inPause = false; Time.timeScale = 1; } else { menutabs = Menutabs.Pause; inPause = true; Time.timeScale = 0; } CheckTab (); } }