public override void ProcessKeyboard(SadConsole.Console console, Keyboard info, out bool handled) { // Exit if (info.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.Q)) { SadConsole.Game.Instance.Exit(); } // Keyboard control of menu if (info.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.Up)) { Parent.MenuUp(); } else if (info.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.Down)) { Parent.MenuDown(); } if (info.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.Enter)) { Parent.MenuSelect(); } handled = true; }