public void QuitToMenuInGame() { GamePaused = false; Time.timeScale = 1; StartingMenu = MenuSceneScript.GameMenuCodeName.MainMenu; CurrentScene = ValidateScene(LevelSceneAsset.MenuScene); StartCoroutine(LoadYourAsyncSceneWithLoadScreen(CurrentScene.SceneName, false)); }
public void ShowSettingsScreenInGame() { MainMenuShowing = true; StartingMenu = MenuSceneScript.GameMenuCodeName.SettingsMenu; AddSceneDirect(LevelSceneAsset.MenuScene.SceneName); }