Esempio n. 1
0
 public void QuitToMenuInGame()
 {
     GamePaused     = false;
     Time.timeScale = 1;
     StartingMenu   = MenuSceneScript.GameMenuCodeName.MainMenu;
     CurrentScene   = ValidateScene(LevelSceneAsset.MenuScene);
     StartCoroutine(LoadYourAsyncSceneWithLoadScreen(CurrentScene.SceneName, false));
 }
Esempio n. 2
0
 public void ShowSettingsScreenInGame()
 {
     MainMenuShowing = true;
     StartingMenu    = MenuSceneScript.GameMenuCodeName.SettingsMenu;
     AddSceneDirect(LevelSceneAsset.MenuScene.SceneName);
 }