private void Refresh(int phase, MenuLayer layer) { switch (phase) { case 1: ScoreBox.SetText(GamestateManager.Instance.Points.ToString()); break; case 2: Layers[MenuLayer.Scores].FindAll(actor => !ScoreActors.Contains(actor)).ForEach(actor => { actor.Dispose(); Layers[MenuLayer.Scores].Remove(actor); }); int i = 0; ScoreManager.GetScores(10, ScoresOffset).ForEach(score => { Layers[MenuLayer.Scores].AddRange(new List <Actor> { new MenuTextBox(new Vector2f(100, 210 + i * 50), new Vector2f(300, 50), score.Item1, 20), new MenuTextBox(new Vector2f(400, 210 + i++ *50), new Vector2f(300, 50), score.Item2, 20) }); }); if (layer != MenuLayer.Scores) { Layers[MenuLayer.Scores].ForEach(actor => actor.Visible = false); } break; case 3: QuitNoSaveButton.Visible = layer == MenuLayer.Main && GamestateManager.Instance.GamePhase != GamePhase.NotStarted && GamestateManager.Instance.GamePhase != GamePhase.Ending; ScoresPrev.Visible = layer == MenuLayer.Scores && ScoresOffset > 0; ScoresNext.Visible = layer == MenuLayer.Scores && ScoresOffset + 10 < ScoreManager.GetScoresCount(); break; } }
public MenuView(IGuiServices guiServices, MenuLayer menuLayer) : base(guiServices) { _layers = new List <Layer> { menuLayer }; }
public static void Update() { if (ControlInput.IsKeyPressed(Keys.Enter) && menuLayer == MenuLayer.Tiles && menuLayer == lastMenuLayer) { menuLayer = MenuLayer.Editor; } if (enabled) { Input(); Layer(); Selection(); } if (ControlInput.IsKeyPressed(Keys.Escape) && menuLayer == MenuLayer.Game) { enabled = !enabled; if (enabled) { gameState = GameState.Pause; } else if (!enabled) { gameState = GameState.Play; } } if (ControlInput.IsKeyPressed(Keys.Escape) && menuLayer == MenuLayer.Editor || ControlInput.IsKeyPressed(Keys.Escape) && menuLayer == MenuLayer.Tiles) { menuLayer = MenuLayer.Editor; enabled = !enabled; } }
private void ShowLayer(MenuLayer layer) { Refresh(1, layer); Hide(); MenuBackground.Visible = true; Refresh(2, layer); Layers[layer].ForEach(renderable => renderable.Visible = true); Refresh(3, layer); }
public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow) { application.ContentRootDirectory = "Content"; application.PreferMultiSampling = false; CCSize winSize = mainWindow.WindowSizeInPixels; float desiredWidth = 640.0f; float desiredHeight = 960.0f; CCScene.SetDefaultDesignResolution(desiredWidth, desiredHeight, CCSceneResolutionPolicy.ExactFit); CCScene scene = MenuLayer.GameStartLayerScene(mainWindow); mainWindow.RunWithScene(scene); }
static Menu() { menuLayer = MenuLayer.Menu; title = Setup.ContentDevice.Load <Texture2D>("Sprites/title"); background = Setup.ContentDevice.Load <Texture2D>("Sprites/area04_bkg0"); editor_title = Setup.ContentDevice.Load <Texture2D>("Sprites/editor"); copyright = new GUI("A Game by Memorix101"); copyright.Load("Fonts\\Pixel_12"); copyright.Position = new Vector2(Screen.width / 2 - copyright.Size.X / 2, Screen.height - copyright.Size.Y - 5); copyright.Color = Color.White; pauseText = new GUI("PAUSE"); pauseText.Load("Fonts\\Pixel_20"); pauseText.Position = new Vector2(Screen.width / 2 - copyright.Size.X / 2 + 50, Screen.height / 2 - copyright.Size.Y); pauseText.Color = Color.OrangeRed; MenuItems = new List <GUI>(); Layer(); }
private static void Input() { if (ControlInput.IsKeyPressed(Keys.Up)) { currentItem--; } else if (ControlInput.IsKeyPressed(Keys.Down)) { currentItem++; } else if (ControlInput.IsKeyPressed(Keys.Enter) && menuLayer == lastMenuLayer) { ItemSelect(); } if (lastMenuLayer != menuLayer) { currentItem = 0; } lastMenuLayer = menuLayer; }
void Update() { // Back up a menu level if the user hits escape if (MenuLayer.MainMenu != currentMenuLayer && Input.GetKeyDown(KeyCode.Escape)) { currentMenuLayer = MenuLayer.MainMenu; } }
/// <summary> /// Renders the options menu. /// </summary> void RenderOptionsMenu() { // Player name GUILayout.BeginHorizontal(); GUILayout.Label("Name", menuOptionsStyle, GUILayout.Width(100)); PlayerDirector.Name = GUILayout.TextField(PlayerDirector.Name, GUILayout.Width(300)); GUILayout.EndHorizontal(); GUILayout.Space(20); // Player color GUILayout.BeginHorizontal(); GUI.color = PlayerDirector.PlayerColor; GUILayout.Label("Color", GUILayout.Width(100)); PlayerDirector.Hue = GUILayout.HorizontalSlider(PlayerDirector.Hue, 0, 1, GUILayout.Width(300)); GUILayout.EndHorizontal(); GUI.color = new Color(0,0,0,1); GUILayout.Space(20); // SFX volume GUILayout.BeginHorizontal(); GUILayout.Label("SFX Volume", menuOptionsStyle, GUILayout.Width(100)); AudioDirector.SFXVolume = ConfigurationDirector.Audio.SFXVolume = GUILayout.HorizontalSlider(ConfigurationDirector.Audio.SFXVolume, 0, 1, GUILayout.Width(300)); GUILayout.Label( " " + Mathf.CeilToInt(ConfigurationDirector.Audio.SFXVolume * 100.0f).ToString() + "%" ); GUILayout.EndHorizontal(); GUILayout.Space(20); // Music volume GUILayout.BeginHorizontal(); GUILayout.Label("Music Volume", menuOptionsStyle, GUILayout.Width(100)); ConfigurationDirector.Audio.MusicVolume = GUILayout.HorizontalSlider(ConfigurationDirector.Audio.MusicVolume, 0, 1, GUILayout.Width(300)); AudioDirector.MusicVolume = ConfigurationDirector.Audio.MusicVolume; GUILayout.Label( " " + Mathf.CeilToInt(ConfigurationDirector.Audio.MusicVolume * 100.0f).ToString() + "%" ); GUILayout.EndHorizontal(); GUILayout.Space(50); if (GUILayout.Button("Back", menuButtonStyle, GUILayout.Height(60), GUILayout.Width(800))) { currentMenuLayer = MenuLayer.MainMenu; } GUILayout.Space(10); GUILayout.EndArea(); // Render the instructions float size = 300; float h = size * (float)instructionTexture.height / (float)instructionTexture.width; Rect instructionsRect = new Rect(Screen.width - size,Screen.height - h,size,h); GUI.color = Color.white; GUI.DrawTexture(instructionsRect, instructionTexture); }
/// <summary> /// Renders the main menu. /// </summary> void RenderMainMenu() { if (GUILayout.Button("Join Online Game", menuButtonStyle, GUILayout.Height(60), GUILayout.Width(800))) { currentMenuLayer = MenuLayer.GameSearch; } GUILayout.Space(10); if (GUILayout.Button("Start New Online Game", menuButtonStyle, GUILayout.Height(60), GUILayout.Width(800))) { currentMenuLayer = MenuLayer.HostGameMenu; } GUILayout.Space(10); if (GUILayout.Button("Options", menuButtonStyle, GUILayout.Height(60), GUILayout.Width(800))) { currentMenuLayer = MenuLayer.OptionsMenu; } GUILayout.Space(10); GUILayout.EndArea(); }
/// <summary> /// Renders the 'host game' menu. /// </summary> void RenderHostGameMenu() { // Player count GUILayout.BeginHorizontal(); GUILayout.Label("Players", menuOptionsStyle, GUILayout.Width(300)); ConfigurationDirector.Host.MaxPlayers = (int)GUILayout.HorizontalSlider(ConfigurationDirector.Host.MaxPlayers, 1, 8, GUILayout.Width(300)); GUILayout.Label( " " + ConfigurationDirector.Host.MaxPlayers.ToString() ); GUILayout.EndHorizontal(); // Room name GUILayout.Space(10); GUI.color = Color.white; GUILayout.BeginHorizontal(); GUILayout.Label("Game Name", menuOptionsStyle, GUILayout.Width(300)); ConfigurationDirector.Host.RoomName = GUILayout.TextField(ConfigurationDirector.Host.RoomName, GUILayout.Width(300)); GUILayout.EndHorizontal(); GUI.color = Color.black; // Buttons GUILayout.Space(30); GUILayout.BeginHorizontal(); if (GUILayout.Button("Back", menuButtonStyle, GUILayout.Height(60))) { currentMenuLayer = MenuLayer.MainMenu; } if (GUILayout.Button("Start!", menuButtonStyle, GUILayout.Height(60))) { PlayerDirector.PopulateCustomPlayerProperties(); NetworkLevelLoader.ResetLevelPrefix(); // Now start the server NetworkDirector.InitializeServer(string.IsNullOrEmpty(ConfigurationDirector.Host.RoomName) ? PlayerDirector.Name : ConfigurationDirector.Host.RoomName, ConfigurationDirector.Host.MaxPlayers, NetworkDirector.defaultPort); } GUILayout.EndHorizontal(); GUILayout.EndArea(); }
/// <summary> /// Renders the game search menu. /// </summary> void RenderGameSearchMenu() { if (GUILayout.Button("Back", menuButtonStyle, GUILayout.Height(60), GUILayout.Width(800))) { currentMenuLayer = MenuLayer.MainMenu; } GUILayout.Space(10); GUILayout.EndArea(); GUILayout.Space(220); GUI.color = Color.black; GUILayout.BeginHorizontal(); GUILayout.Label("Manual join: IP"); GUILayout.Space(10); GUI.color = Color.white; ConfigurationDirector.ClientConnectionSettings.DefaultIP = GUILayout.TextField(ConfigurationDirector.ClientConnectionSettings.DefaultIP, GUILayout.Width(200)); GUILayout.Space(20); GUI.color = Color.black; GUILayout.Label("Port"); GUI.color = Color.white; ConfigurationDirector.ClientConnectionSettings.DefaultPort = GUILayout.TextField(ConfigurationDirector.ClientConnectionSettings.DefaultPort, GUILayout.Width(75)); GUILayout.Space(20); GUI.color = Color.black; if (GUILayout.Button("Join")) { GameDirector.IsOnline = true; PlayerDirector.PopulateCustomPlayerProperties(); NetworkLevelLoader.ResetLevelPrefix(); NetworkDirector.Connect(ConfigurationDirector.ClientConnectionSettings.DefaultIP, System.Convert.ToInt32(ConfigurationDirector.ClientConnectionSettings.DefaultPort)); } GUILayout.EndHorizontal(); GUI.color = Color.black; if (NetworkDirector.PollHostList().Length == 0) { GUILayout.Label("Currently no known games are available."); GUILayout.Label("Games will be listed here, when they become available."); } else { GUILayout.Label("Games are currently available. Join either:"); if (GUILayout.Button("Join Random Game")) { HostData[] hosts = NetworkDirector.PollHostList(); if (hosts.Length > 0) { int gameIndex = Random.Range(0, hosts.Length-1); int ipIndex = Random.Range(0, hosts[gameIndex].ip.Length - 1); GameDirector.IsOnline = true; PlayerDirector.PopulateCustomPlayerProperties(); NetworkLevelLoader.ResetLevelPrefix(); NetworkDirector.Connect(hosts[gameIndex].ip[ipIndex], hosts[gameIndex].port); } } GUILayout.Space(20); // Room listing: simply call GetRoomList: no need to fetch/poll whatever! this.scrollPos = GUILayout.BeginScrollView(this.scrollPos); foreach (HostData host in NetworkDirector.PollHostList()) { for (int i=0; i < host.ip.Length; i++) { GUILayout.BeginHorizontal(); GUILayout.Label(" " + host.ip[i] + ":" + host.port.ToString() + host.gameName + " " + host.connectedPlayers + "/" + host.playerLimit); if (GUILayout.Button("Join")) { GameDirector.IsOnline = true; PlayerDirector.PopulateCustomPlayerProperties(); NetworkLevelLoader.ResetLevelPrefix(); NetworkDirector.Connect(host.ip[i], host.port); } GUILayout.EndHorizontal(); } } GUILayout.EndScrollView(); } }
public void AddToStack(MenuLayer layer) { menuStack.Add(layer); }
protected override void AddedToScene() { base.AddedToScene(); this.AddChild(menuLayer = new MenuLayer(this)); }
void ReleaseDesignerOutlets() { if (ActionBar != null) { ActionBar.Dispose(); ActionBar = null; } if (AddressOK != null) { AddressOK.Dispose(); AddressOK = null; } if (BottomConstraint != null) { BottomConstraint.Dispose(); BottomConstraint = null; } if (BottomSeparator != null) { BottomSeparator.Dispose(); BottomSeparator = null; } if (DistanceFilters != null) { DistanceFilters.Dispose(); DistanceFilters = null; } if (DistanceFiltersOpenClose != null) { DistanceFiltersOpenClose.Dispose(); DistanceFiltersOpenClose = null; } if (DistanceLimit != null) { DistanceLimit.Dispose(); DistanceLimit = null; } if (DistanceLimitInput != null) { DistanceLimitInput.Dispose(); DistanceLimitInput = null; } if (DistanceSourceAddress != null) { DistanceSourceAddress.Dispose(); DistanceSourceAddress = null; } if (DistanceSourceAddressLabel != null) { DistanceSourceAddressLabel.Dispose(); DistanceSourceAddressLabel = null; } if (DistanceSourceAddressText != null) { DistanceSourceAddressText.Dispose(); DistanceSourceAddressText = null; } if (DistanceSourceCurrent != null) { DistanceSourceCurrent.Dispose(); DistanceSourceCurrent = null; } if (DistanceSourceCurrentLabel != null) { DistanceSourceCurrentLabel.Dispose(); DistanceSourceCurrentLabel = null; } if (DistanceUnitText != null) { DistanceUnitText.Dispose(); DistanceUnitText = null; } if (FilterLayout != null) { FilterLayout.Dispose(); FilterLayout = null; } if (ListType != null) { ListType.Dispose(); ListType = null; } if (ListView != null) { ListView.Dispose(); ListView = null; } if (ListViewMap != null) { ListViewMap.Dispose(); ListViewMap = null; } if (LoaderCircle != null) { LoaderCircle.Dispose(); LoaderCircle = null; } if (LoaderCircleLeftConstraint != null) { LoaderCircleLeftConstraint.Dispose(); LoaderCircleLeftConstraint = null; } if (LoadNext != null) { LoadNext.Dispose(); LoadNext = null; } if (LoadPrevious != null) { LoadPrevious.Dispose(); LoadPrevious = null; } if (MapSatellite != null) { MapSatellite.Dispose(); MapSatellite = null; } if (MapStreet != null) { MapStreet.Dispose(); MapStreet = null; } if (MapView != null) { MapView.Dispose(); MapView = null; } if (MenuAbout != null) { MenuAbout.Dispose(); MenuAbout = null; } if (MenuChatList != null) { MenuChatList.Dispose(); MenuChatList = null; } if (MenuChatListBg != null) { MenuChatListBg.Dispose(); MenuChatListBg = null; } if (MenuChatListBgCorner != null) { MenuChatListBgCorner.Dispose(); MenuChatListBgCorner = null; } if (MenuContainer != null) { MenuContainer.Dispose(); MenuContainer = null; } if (MenuHelpCenter != null) { MenuHelpCenter.Dispose(); MenuHelpCenter = null; } if (MenuIcon != null) { MenuIcon.Dispose(); MenuIcon = null; } if (MenuLayer != null) { MenuLayer.Dispose(); MenuLayer = null; } if (MenuLocation != null) { MenuLocation.Dispose(); MenuLocation = null; } if (MenuLogIn != null) { MenuLogIn.Dispose(); MenuLogIn = null; } if (MenuLogOut != null) { MenuLogOut.Dispose(); MenuLogOut = null; } if (MenuRegister != null) { MenuRegister.Dispose(); MenuRegister = null; } if (MenuSettings != null) { MenuSettings.Dispose(); MenuSettings = null; } if (NoResult != null) { NoResult.Dispose(); NoResult = null; } if (OpenFilters != null) { OpenFilters.Dispose(); OpenFilters = null; } if (OpenSearch != null) { OpenSearch.Dispose(); OpenSearch = null; } if (OrderBy != null) { OrderBy.Dispose(); OrderBy = null; } if (RefreshDistance != null) { RefreshDistance.Dispose(); RefreshDistance = null; } if (ResultSet != null) { ResultSet.Dispose(); ResultSet = null; } if (RippleMain != null) { RippleMain.Dispose(); RippleMain = null; } if (RippleRefreshDistance != null) { RippleRefreshDistance.Dispose(); RippleRefreshDistance = null; } if (RoundBottom != null) { RoundBottom.Dispose(); RoundBottom = null; } if (SearchIn != null) { SearchIn.Dispose(); SearchIn = null; } if (SearchLayout != null) { SearchLayout.Dispose(); SearchLayout = null; } if (SearchTerm != null) { SearchTerm.Dispose(); SearchTerm = null; } if (Snackbar != null) { Snackbar.Dispose(); Snackbar = null; } if (SnackBottomConstraint != null) { SnackBottomConstraint.Dispose(); SnackBottomConstraint = null; } if (SnackTopConstraint != null) { SnackTopConstraint.Dispose(); SnackTopConstraint = null; } if (SortBy_LastActiveDate != null) { SortBy_LastActiveDate.Dispose(); SortBy_LastActiveDate = null; } if (SortBy_RegisterDate != null) { SortBy_RegisterDate.Dispose(); SortBy_RegisterDate = null; } if (SortBy_ResponseRate != null) { SortBy_ResponseRate.Dispose(); SortBy_ResponseRate = null; } if (SortByCaption != null) { SortByCaption.Dispose(); SortByCaption = null; } if (StatusBar != null) { StatusBar.Dispose(); StatusBar = null; } if (StatusImage != null) { StatusImage.Dispose(); StatusImage = null; } if (StatusText != null) { StatusText.Dispose(); StatusText = null; } if (UseGeoContainer != null) { UseGeoContainer.Dispose(); UseGeoContainer = null; } if (UseGeoNo != null) { UseGeoNo.Dispose(); UseGeoNo = null; } if (UseGeoNoLabel != null) { UseGeoNoLabel.Dispose(); UseGeoNoLabel = null; } if (UseGeoYes != null) { UseGeoYes.Dispose(); UseGeoYes = null; } if (UseGeoYesLabel != null) { UseGeoYesLabel.Dispose(); UseGeoYesLabel = null; } if (UserSearchList != null) { UserSearchList.Dispose(); UserSearchList = null; } }
void OnGUI() { GUI.color = Color.black; // Render the version GUI.Label(new Rect(4,Screen.height-24,200,20), "Version " + GameDirector.GameVersion); GUILayout.BeginArea(new Rect((Screen.width/2)-400, 20, 800, Screen.height)); // Render the title GUILayout.Label("Paper Cowboys", titleStyle, GUILayout.Height(60), GUILayout.Width(800)); // Render the subtitle GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("A somewhat functional game programmed in 48 total hours!"); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(30); // If we're not connected to the master photon network, then render nothing except our // status to it because nothing else matters. if (!PhotonNetwork.connected) { GUILayout.EndArea(); GUILayout.Space(250); if (PhotonNetwork.connectionState == ConnectionState.Connecting) { GUILayout.Label("Connecting " + PhotonNetwork.networkingPeer.ServerAddress); GUILayout.Label(Time.time.ToString()); } else { GUILayout.Label("Not connected."); if (GUILayout.Button("Reconnect", GUILayout.Width(100))) { currentMenuLayer = MenuLayer.MainMenu; this.connectFailed = false; PhotonNetwork.ConnectUsingSettings(GameDirector.GameVersion); } } if (this.connectFailed) { GUILayout.Label("Connection failed. Check setup and use Setup Wizard to fix configuration."); GUILayout.Label(string.Format("Server: {0}:{1}", new object[] {PhotonNetwork.PhotonServerSettings.ServerAddress, PhotonNetwork.PhotonServerSettings.ServerPort})); GUILayout.Label("AppId: " + PhotonNetwork.PhotonServerSettings.AppID); if (GUILayout.Button("Try Again", GUILayout.Width(100))) { currentMenuLayer = MenuLayer.MainMenu; this.connectFailed = false; PhotonNetwork.ConnectUsingSettings(GameDirector.GameVersion); } } } // If we are connected to the Photon master network, render the active menu else { switch (currentMenuLayer) { case MenuLayer.MainMenu: RenderMainMenu(); break; case MenuLayer.OptionsMenu: RenderOptionsMenu(); break; case MenuLayer.HostGameMenu: RenderHostGameMenu(); break; case MenuLayer.GameSearch: RenderGameSearchMenu(); break; } } RenderSocialLinks(); }
/// <summary> /// Renders the game search menu. /// </summary> void RenderGameSearchMenu() { if (GUILayout.Button("Back", menuButtonStyle, GUILayout.Height(60), GUILayout.Width(800))) { currentMenuLayer = MenuLayer.MainMenu; } GUILayout.Space(10); GUILayout.EndArea(); GUILayout.Space(175); GUI.color = Color.black; if (PhotonNetwork.GetRoomList().Length == 0) { GUILayout.Label("Currently no games are available."); GUILayout.Label("Rooms will be listed here, when they become available."); } else { GUILayout.Label(PhotonNetwork.GetRoomList() + " currently available. Join either:"); if (GUILayout.Button("Join Random Game")) { GameDirector.IsOnline = true; PlayerDirector.SetPhotonCustomPlayerProperties(); NetworkLevelLoader.EnsureGroup(); NetworkLevelLoader.ResetLevelPrefix(); PhotonNetwork.JoinRandomRoom(); } GUILayout.Space(20); // Room listing: simply call GetRoomList: no need to fetch/poll whatever! this.scrollPos = GUILayout.BeginScrollView(this.scrollPos); foreach (RoomInfo roomInfo in PhotonNetwork.GetRoomList()) { GUILayout.BeginHorizontal(); GUILayout.Label(roomInfo.name + " " + roomInfo.playerCount + "/" + roomInfo.maxPlayers); if (GUILayout.Button("Join")) { GameDirector.IsOnline = true; PlayerDirector.SetPhotonCustomPlayerProperties(); NetworkLevelLoader.EnsureGroup(); NetworkLevelLoader.ResetLevelPrefix(); PhotonNetwork.JoinRoom(roomInfo.name); } GUILayout.EndHorizontal(); } GUILayout.EndScrollView(); } }
static void ItemSelect() { if (menuLayer == MenuLayer.Menu) { switch (currentItem) { case 0: LevelIO.Load(); menuLayer = MenuLayer.Game; Menu.gameState = GameState.Play; enabled = false; break; case 1: menuLayer = MenuLayer.Editor; Menu.gameState = GameState.Pause; Scene.Dispose(); break; case 2: System.Environment.Exit(1); break; } } else if (menuLayer == MenuLayer.Editor) { switch (currentItem) { case 0: menuLayer = MenuLayer.Tiles; enabled = false; break; case 1: LevelIO.Load(); break; case 2: LevelIO.Save(); break; case 3: Scene.Dispose(); break; case 4: menuLayer = MenuLayer.Menu; Scene.Dispose(); break; } } else if (menuLayer == MenuLayer.Game) { switch (currentItem) { case 0: enabled = false; gameState = GameState.Play; break; case 1: Scene.Dispose(); menuLayer = MenuLayer.Menu; gameState = GameState.Play; break; } } }
void RefreshInteractables(GameObject target = null, bool includeChildren = true) { // Start at root object if haven't started yet if (!target || target.GetInstanceID() == gameObject.GetInstanceID()) { target = gameObject; interactables = new List <UIElement>(); } List <GameObject> viableChildren = GetChildren(target); for (int i = 0; i < viableChildren.Count; i++) { MenuLayer menuLayer = viableChildren[i].GetComponent <MenuLayer>(); if (!menuLayer) { Slider slider = viableChildren[i].GetComponent <Slider>(); Button button = viableChildren[i].GetComponent <Button>(); Toggle toggle = viableChildren[i].GetComponent <Toggle>(); if (slider) { UIElement element = new UIElement() { obj = viableChildren[i], elementType = ElementType.Slider }; interactables.Add(element); } else if (button) { UIElement element = new UIElement() { obj = viableChildren[i], elementType = ElementType.Button }; interactables.Add(element); } else if (toggle) { UIElement element = new UIElement() { obj = viableChildren[i], elementType = ElementType.Toggle }; interactables.Add(element); } } else { viableChildren.RemoveAt(i); i--; } if (viableChildren[i].transform.childCount <= 0) { viableChildren.RemoveAt(i); i--; } } if (includeChildren) { for (int i = 0; i < viableChildren.Count; i++) { RefreshInteractables(viableChildren[i].gameObject); } } }
void ReleaseDesignerOutlets() { if (BottomConstraint != null) { BottomConstraint.Dispose(); BottomConstraint = null; } if (ChatEditMessage != null) { ChatEditMessage.Dispose(); ChatEditMessage = null; } if (ChatEditMessageContainer != null) { ChatEditMessageContainer.Dispose(); ChatEditMessageContainer = null; } if (ChatMessageWindow != null) { ChatMessageWindow.Dispose(); ChatMessageWindow = null; } if (ChatOneBack != null) { ChatOneBack.Dispose(); ChatOneBack = null; } if (ChatOneLeftConstraint != null) { ChatOneLeftConstraint.Dispose(); ChatOneLeftConstraint = null; } if (ChatOneRightConstraint != null) { ChatOneRightConstraint.Dispose(); ChatOneRightConstraint = null; } if (ChatSendMessage != null) { ChatSendMessage.Dispose(); ChatSendMessage = null; } if (ChatTargetImage != null) { ChatTargetImage.Dispose(); ChatTargetImage = null; } if (ChatViewProfile != null) { ChatViewProfile.Dispose(); ChatViewProfile = null; } if (MatchDate != null) { MatchDate.Dispose(); MatchDate = null; } if (MenuBlock != null) { MenuBlock.Dispose(); MenuBlock = null; } if (MenuContainer != null) { MenuContainer.Dispose(); MenuContainer = null; } if (MenuFriend != null) { MenuFriend.Dispose(); MenuFriend = null; } if (MenuIcon != null) { MenuIcon.Dispose(); MenuIcon = null; } if (MenuLayer != null) { MenuLayer.Dispose(); MenuLayer = null; } if (MenuLocationUpdates != null) { MenuLocationUpdates.Dispose(); MenuLocationUpdates = null; } if (MenuReport != null) { MenuReport.Dispose(); MenuReport = null; } if (MenuUnmatch != null) { MenuUnmatch.Dispose(); MenuUnmatch = null; } if (NoMessages != null) { NoMessages.Dispose(); NoMessages = null; } if (RoundBottom != null) { RoundBottom.Dispose(); RoundBottom = null; } if (Snackbar != null) { Snackbar.Dispose(); Snackbar = null; } if (SnackBottomConstraint != null) { SnackBottomConstraint.Dispose(); SnackBottomConstraint = null; } if (SnackTopConstraint != null) { SnackTopConstraint.Dispose(); SnackTopConstraint = null; } if (TargetName != null) { TargetName.Dispose(); TargetName = null; } if (UnmatchDate != null) { UnmatchDate.Dispose(); UnmatchDate = null; } }
void ReleaseDesignerOutlets() { if (BackButton != null) { BackButton.Dispose(); BackButton = null; } if (BottomConstraint != null) { BottomConstraint.Dispose(); BottomConstraint = null; } if (DistanceText != null) { DistanceText.Dispose(); DistanceText = null; } if (EditSelf != null) { EditSelf.Dispose(); EditSelf = null; } if (EditSelfBack != null) { EditSelfBack.Dispose(); EditSelfBack = null; } if (EditSelfHeader != null) { EditSelfHeader.Dispose(); EditSelfHeader = null; } if (EditSpacer != null) { EditSpacer.Dispose(); EditSpacer = null; } if (HeaderBackground != null) { HeaderBackground.Dispose(); HeaderBackground = null; } if (HideButton != null) { HideButton.Dispose(); HideButton = null; } if (LastActiveDate != null) { LastActiveDate.Dispose(); LastActiveDate = null; } if (LikeButton != null) { LikeButton.Dispose(); LikeButton = null; } if (LocationTime != null) { LocationTime.Dispose(); LocationTime = null; } if (MapBottomSeparator != null) { MapBottomSeparator.Dispose(); MapBottomSeparator = null; } if (MapSatellite != null) { MapSatellite.Dispose(); MapSatellite = null; } if (MapStreet != null) { MapStreet.Dispose(); MapStreet = null; } if (MapTopSeparator != null) { MapTopSeparator.Dispose(); MapTopSeparator = null; } if (MenuBlock != null) { MenuBlock.Dispose(); MenuBlock = null; } if (MenuContainer != null) { MenuContainer.Dispose(); MenuContainer = null; } if (MenuIcon != null) { MenuIcon.Dispose(); MenuIcon = null; } if (MenuLayer != null) { MenuLayer.Dispose(); MenuLayer = null; } if (MenuReport != null) { MenuReport.Dispose(); MenuReport = null; } if (Name != null) { Name.Dispose(); Name = null; } if (NavigationSpacer != null) { NavigationSpacer.Dispose(); NavigationSpacer = null; } if (NextButton != null) { NextButton.Dispose(); NextButton = null; } if (PercentProgress != null) { PercentProgress.Dispose(); PercentProgress = null; } if (PreviousButton != null) { PreviousButton.Dispose(); PreviousButton = null; } if (ProfileImageContainer != null) { ProfileImageContainer.Dispose(); ProfileImageContainer = null; } if (ProfileImageScroll != null) { ProfileImageScroll.Dispose(); ProfileImageScroll = null; } if (ProfileViewDescription != null) { ProfileViewDescription.Dispose(); ProfileViewDescription = null; } if (ProfileViewMap != null) { ProfileViewMap.Dispose(); ProfileViewMap = null; } if (ProfileViewScroll != null) { ProfileViewScroll.Dispose(); ProfileViewScroll = null; } if (RegisterDate != null) { RegisterDate.Dispose(); RegisterDate = null; } if (ResponseRate != null) { ResponseRate.Dispose(); ResponseRate = null; } if (RippleImageNext != null) { RippleImageNext.Dispose(); RippleImageNext = null; } if (RippleImagePrev != null) { RippleImagePrev.Dispose(); RippleImagePrev = null; } if (RippleProfileView != null) { RippleProfileView.Dispose(); RippleProfileView = null; } if (RoundBottom != null) { RoundBottom.Dispose(); RoundBottom = null; } if (ScrollBottomConstraint != null) { ScrollBottomConstraint.Dispose(); ScrollBottomConstraint = null; } if (SendLocation != null) { SendLocation.Dispose(); SendLocation = null; } if (Snackbar != null) { Snackbar.Dispose(); Snackbar = null; } if (SnackBottomConstraint != null) { SnackBottomConstraint.Dispose(); SnackBottomConstraint = null; } if (SnackTopConstraint != null) { SnackTopConstraint.Dispose(); SnackTopConstraint = null; } if (Username != null) { Username.Dispose(); Username = null; } if (ViewportConstraint != null) { ViewportConstraint.Dispose(); ViewportConstraint = null; } }