public void Initialize() { MenuCameraEffects.EnterCustomization(); NetGame.instance.StopLocalGame(); Listener.instance.OverrideTransform(cameraController.cameraHolder); customizations[0] = InitializeRagdoll(mainCharacter); customizations[1] = InitializeRagdoll(coopCharacter); ReloadSkin(0); ReloadSkin(1); activePlayer = PlayerPrefs.GetInt("MainSkinIndex", 0); activeCustomization = customizations[activePlayer]; turntable.rotation = Quaternion.Euler(0f, (activePlayer > 0) ? 180 : 0, 0f); }