public void Initialize()
 {
     MenuCameraEffects.EnterCustomization();
     NetGame.instance.StopLocalGame();
     Listener.instance.OverrideTransform(cameraController.cameraHolder);
     customizations[0] = InitializeRagdoll(mainCharacter);
     customizations[1] = InitializeRagdoll(coopCharacter);
     ReloadSkin(0);
     ReloadSkin(1);
     activePlayer        = PlayerPrefs.GetInt("MainSkinIndex", 0);
     activeCustomization = customizations[activePlayer];
     turntable.rotation  = Quaternion.Euler(0f, (activePlayer > 0) ? 180 : 0, 0f);
 }