private static void ApplyEffects()
 {
     SuspendEffects(suspend: false);
     instance.ApplyBlur();
     instance.ApplyVignette();
     for (int i = 0; i < instance.activeCameras.Count; i++)
     {
         GameCamera gameCamera = instance.activeCameras[i];
         gameCamera.camera.allowHDR        = instance.allowHDR;
         gameCamera.camera.allowMSAA       = (instance.antialiasing == AntialiasType.MSAA);
         gameCamera.layer.antialiasingMode = (PostProcessLayer.Antialiasing)((instance.antialiasing != AntialiasType.MSAA) ? instance.antialiasing : AntialiasType.None);
     }
 }