public void GameOptionChanged(float value) { if (allowGameOptionChangedSound) { menuAudioManager.PlaySliderOnValueChanged(); } allowGameOptionChangedSound = true; UpdateGameParams(value.ToString()); }
public void SetSettings(float value) { float finalValue = GetFinalValue(value); valueText.text = GetFinalValueString(finalValue); settingsPage.SetSettings(settings, finalValue); if (settings == SettingsPage.SettingsEnum.Sound || settings == SettingsPage.SettingsEnum.CardDelay) { menuAudioManager.PlaySliderOnValueChanged(); } else if (settings == SettingsPage.SettingsEnum.Music) { menuAudioManager.UpdateMusicVolume(); } }