private void FixedUpdate() { if (Input.GetKey(KeyCode.Mouse0)) { Vector3 mousePosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, distance); Vector3 objPosition = Camera.main.ScreenToWorldPoint(mousePosition); _rigidbody2D.AddForce(objPosition * forceObjectFollowing, ForceMode2D.Impulse); } if (Input.GetKey(KeyCode.Escape)) { _menu.ActivateMenu(); } }