private static void WatcherThread() { while (_watching) { // Check current process if (_gameProcess != null) { try { if (_gameProcess.HasExited || !IsWindow(_gameProcess.MainWindowHandle)) { Logger.Write("WoW process invalidated, clearing!"); ResetProcess(); } } catch { ResetProcess(); } } // Find game process if (_gameProcess == null) { var wowProcess = GetWowProcesses(); Process activeProcess = null; try { activeProcess = wowProcess.FirstOrDefault(proc => proc.HasExited == false && proc.MainWindowHandle != IntPtr.Zero); if (activeProcess != null) { Logger.Write("Found WoW process! Handle is {0}", activeProcess.Handle); } } catch { } if (activeProcess != null) { if (Settings.Default.EnableAdvancedFeatures) { MemoryManager.Attach(activeProcess); } _gameProcess = activeProcess; } } Thread.Sleep(1000); } }
private int getUserGold() { MemoryManager x = new MemoryManager(); x.Attach("League of Legends"); var GoldLv1Adress = (IntPtr)(x.ReadInteger(LeagueAdressesOffsets.PlayerObject.BaseAdress) + LeagueAdressesOffsets.PlayerObject.Attributes.Offset); var GoldAdress = (IntPtr)(x.ReadInteger(GoldLv1Adress.ToInt32()) + LeagueAdressesOffsets.PlayerObject.Attributes.Gold.Offset); var gold = x.ReadInteger(GoldAdress.ToInt32()); x.Disconnect(); return gold; }
private int getMoveSpeed() { MemoryManager x = new MemoryManager(); x.Attach("League of Legends"); var GoldLv1Adress = (IntPtr)(x.ReadInteger(LeagueAdressesOffsets.PlayerObject.BaseAdress) + LeagueAdressesOffsets.PlayerObject.Attributes.Offset); var GoldAdress = (IntPtr)(x.ReadInteger(GoldLv1Adress.ToInt32()) + LeagueAdressesOffsets.PlayerObject.Attributes.MoveSpeed.Offset); var gold = x.ReadFloat(GoldAdress.ToInt32()); x.Disconnect(); return Convert.ToInt32(Math.Round(gold)); }
private int getMaximumHealth() { MemoryManager x = new MemoryManager(); x.Attach("League of Legends"); var GoldLv1Adress = (IntPtr)(x.ReadInteger(LeagueAdressesOffsets.PlayerObject.BaseAdress) + LeagueAdressesOffsets.PlayerObject.Stats.Offset); var GoldAdress = (IntPtr)(x.ReadInteger(GoldLv1Adress.ToInt32()) + LeagueAdressesOffsets.PlayerObject.Stats.MaxHealth.Offset); var gold = x.ReadInteger(GoldAdress.ToInt32()); x.Disconnect(); return gold; }
public string getName() { MemoryManager x = new MemoryManager(); x.Attach("League of Legends"); var name = x.ReadString(LeagueAdressesOffsets.PlayerObject.Name, 16); x.Disconnect(); return name; }