private void UnlockDelaySuccess() { AudioManager.Instance.PlayClip("memorySuccess"); // Tell cards to play success state flip1.FlipResult(true); flip2.FlipResult(true); pauseDelayActive = false; // Reset the flips flip1 = null; flip2 = null; cardsCount -= 2; // Final calculations to the score before game over if (cardsCount <= 0) { CancelInvoke("StartScoreCountdown"); GameOver(); } }