Ejemplo n.º 1
0
    private void UnlockDelaySuccess()
    {
        AudioManager.Instance.PlayClip("memorySuccess");

        // Tell cards to play success state
        flip1.FlipResult(true);
        flip2.FlipResult(true);

        pauseDelayActive = false;

        // Reset the flips
        flip1 = null;
        flip2 = null;

        cardsCount -= 2;

        // Final calculations to the score before game over
        if (cardsCount <= 0)
        {
            CancelInvoke("StartScoreCountdown");
            GameOver();
        }
    }